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Automated Game Design Learning [PDF]
While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans.
Mateas, Michael +2 more
core +2 more sources
A review on massive e-learning (MOOC) design, delivery and assessment [PDF]
MOOCs or Massive Online Open Courses based on Open Educational Resources (OER) might be one of the most versatile ways to offer access to quality education, especially for those residing in far or disadvantaged areas.
Bassi, Roxana +3 more
core +1 more source
Modelling collective learning in design [PDF]
In this paper, a model of collective learning in design is developed in the context of team design. It explains that a team design activity uses input knowledge, environmental information, and design goals to produce output knowledge.
Duffy, A.H.B., Wu, Zhichao
core +1 more source
Learning objects, learning objectives and learning design [PDF]
Educational research and development into e-learning mainly focuses on the inclusion of new technological features without taking into account psycho-pedagogical concerns that are likely to improve a learner's cognitive process in this new educational category.
Fernando Alonso +3 more
openaire +2 more sources
Learning by Design - Learning by Exposing My Design Methods
The present research focuses on the analysis of student evolution based on design methods. The investigation took place during the past semester at Design for Sustainability (D4S) Master’s Course at the Faculty of Fine Arts, University of Lisbon (FBAUL). During this time, the student’s knowledge and skills were documented from the start.
Paoliello, Carla +2 more
openaire +2 more sources
Designing social learning [PDF]
This paper studies strategic communication in the context of social learning. Product reviews are used by consumers to learn product quality, but in order to write a review, a consumer must be convinced to purchase the item first. When reviewers care about welfare of future consumers, this leads to a conflict: a reviewer today wants the future ...
Aleksei Smirnov, Egor Starkov
openaire +2 more sources
Online learning for design students [PDF]
This paper describes the development of a Web‐based learning resource for Design students at De Montfort University, and presents the results of a study to investigate the effectiveness of this system.
Cook, John, Higgen, Nick, Zhao, Zhengmai
core +3 more sources
Book chapter that concentrates on two questions. First, how to identify high quality learning designs and second, how to codify these learning designs in a machine interpretable way using IMS Learning Design. It is defined what learning designs are, how high quality learning designs can be identified and described with a high level language, how ...
Bennett, Susan J, Koper, Rob
openaire +2 more sources
Accessibility and adaptability of learning objects: responding to metadata, learning patterns and profiles of needs and preferences [PDF]
The case for learning patterns as a design method for accessible and adaptable learning objects is explored. Patterns and templates for the design of learning objects can be derived from successful existing learning resources.
Gkatzidou, Stavroula +3 more
core +2 more sources
A learning design toolkit to create pedagogically effective learning activities [PDF]
Despite the plethora of Information and Communication Technologies (ICT) tools and resources available, practitioners are still not making effective use of e-learning to enrich the student experience.
Conole, Grainne, Fill, Karen
core +2 more sources

