Spatial Studies in Augmented, Virtual, and Mixed Reality: Potentials, Challenges, and Requirements. [PDF]
Keil J, Korte A, Edler D, Dickmann F.
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An Augmented Reality Audio-Motor Training Game for Improving Speech-in-Noise Perception: Single-Arm Pilot Feasibility Study. [PDF]
Koh P, Choi I, Lee HJ, Kim S.
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Associations of cigarette card games engagement with smoking susceptibility and smoking behaviors among Chinese children and adolescents: Findings from the Zhejiang Childhood Behavior and Health Cohort study. [PDF]
Yu LH +13 more
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Using Robotics to Improve Transcatheter Edge-to-Edge Repair of the Mitral Valve. [PDF]
Pistorius L +4 more
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Numeracy in Adolescents With Type 1 Diabetes: Assessment and Application of a Video Game Intervention. [PDF]
Bassilious E +6 more
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Effects of Cognitive, Simulator, and Real-World Training on Novice Driver Gaze Behaviour: A Pre-Post Study. [PDF]
Lawrence PS, Radhakrishnan A.
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Intrinsic recreation of moderately uncertain events in macaques. [PDF]
Iki S, Iwaoki H, Hattori Y, Adachi I.
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Sharing for the common good: Children's levels of social inclusion within the group and their sharing decisions in a public goods game. [PDF]
Malin Y, Sabato H.
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Analysis of Spatiotemporal Features in a Virtual Navigation Game Across Different Age Groups: Quantitative Research. [PDF]
Qiao X +11 more
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Automated detection of physical contact events in youth ice hockey: a player-centric deep learning approach. [PDF]
Azadi A +7 more
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