Results 51 to 60 of about 47,815 (164)

gEYEded: Subtle and Challenging Gaze-Based Player Guidance in Exploration Games

open access: yesMultimodal Technologies and Interaction, 2019
This paper investigates the effects of gaze-based player guidance on the perceived game experience, performance, and challenge in a first-person exploration game. In contrast to existing research, the proposed approach takes the game context into account
Michael Lankes   +2 more
doaj   +1 more source

Location-Based digital game

open access: yes, 2010
Tese de mestrado integrado. Engenharia Informática e Computação. Faculdade de Engenharia.
openaire   +3 more sources

Augmented Reality for Natural Heritage Education: A Design Framework for Enhancing Indoor Experiences

open access: yesHeritage
Augmented Reality (AR) seamlessly blends the real-world environment with digitally generated content, creating an interactive hybrid experience where both realities coexist.
Athanasios Evagelou   +3 more
doaj   +1 more source

An Evolutionary Game for User Access Mode Selection in Fog Radio Access Networks

open access: yesIEEE Access, 2017
The fog radio access network (F-RAN) is a promising paradigm to provide high spectral efficiency and energy efficiency. Characterizing users to select an appropriate communication mode in F-RANs is critical for performance optimization. With evolutionary
Shi Yan   +3 more
doaj   +1 more source

Potential Benefits of Playing Location-Based Games: An Analysis of Game Mechanics

open access: yes, 2020
Previous studies have reported various potential benefits from playing location-based games (LBGs). These include being outdoors, exercise, decreased sedentary behavior, increased knowledge of surroundings, improved cartographic, geographical and navigation skills, increased social interaction, meeting new people, forming acquaintances and activating ...
Samuli Laato   +3 more
openaire   +2 more sources

Augmented future: tracing the trajectory of location-based augmented reality gaming for the next ten years

open access: yesi-com
Location-based games are a highly technology-dependent game genre that has witnessed an exponential increase in popularity with the democratisation of smartphones as well as ubiquitous mobile data and access to satellite navigation.
Laato Samuli   +2 more
doaj   +1 more source

The Novel Location Privacy-Preserving CKD for Mobile Crowdsourcing Systems

open access: yesIEEE Access, 2018
With the development of mobile devices, mobile crowdsourcing has become the research hotspot in mobile crowd sensing networks (MCSS). How to protect the location privacy of mobile user in location-based services is a key problem in MCSS.
Zhongyang Chi   +3 more
doaj   +1 more source

Design of Location-Based Mobile Games: Introduction

open access: yes, 2017
The objective of this course, is to introduce the participants to location-based games and to the challenges relating to designing them. Key characteristics of this new genre are introduced first, followed by a design framework and a set of design guidelines.
Christos Sintoris   +2 more
openaire   +1 more source

Location-Based Games as Interfaces for Collecting User Data

open access: yes, 2020
Location-based games (LBGs) are becoming increasingly popular. These games use player’s physical location as a game mechanic, and many of the games are played in real time. This study investigates the affordances that three popular LBGs, Ingress, Pokemon GO and The Walking Dead: Our World, provide for users to collect location data from other players ...
Sampsa Rauti, Samuli Laato
openaire   +2 more sources

The Race to Escape: Location-Based Escapism and Physical Activity as a Motivator in the Consumption of the AR Game Pokémon Go

open access: yesCyberpsychology: Journal of Psychosocial Research on Cyberpspace
This research examines motives for engagement in Augmented Reality (AR) games. The research field examined in this study was Pokémon Go, due to the game’s rapid rise in popularity.
Tal Laor
doaj   +1 more source

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