Results 31 to 40 of about 47,815 (164)
Cultural Heritage Game Design Based on the Collective Memory Reconstruction Model [PDF]
Current methods for constructing collective memory of urban cultural heritage mainly rely on landscaping and museum exhibitions, however, these methods lack engagement and fun, making it difficult for people to form deep memories and a sense of place for
Liu Wenqian, Nie Xiaomei
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Design of a Mobile Augmented Reality Platform with Game-Based Learning Purposes
Augmented reality (AR) is an emergent technology that overlays virtual objects into the real environment. Lately, AR is gaining prominence in education because of its increasing affordability through computers or mobile technologies.
Maria Cristina Costa +2 more
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Adaptivity and safety in location-based games
Location-based games require, among other things, obtaining or computing information regarding the players' physical activity and real-world context. Additionally, ensuring that the players are assigned challenges that are adequate and safe for the current context (both physical and spatial) is also important, as it can improve both the gaming ...
João Tiago Pinheiro Neto Jacob +3 more
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Recently, the growing ubiquity of location-based service (LBS) technology has increased the likelihood of users’ privacy breaches due to the exposure of their real-life information to untrusted third parties.
Mulugeta Kassaw Tefera, Xiaolong Yang
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This study investigates how remote multiplayer gameplay, enabled through Augmented Reality (AR), transforms spatial decision-making and enhances player experience in a location-based augmented reality game (LBARG).
Yasas Sri Wickramasinghe +3 more
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The Gilmorehill Mystery: A Location-Based Game for Campus Exploration [PDF]
The University of Glasgow accommodates a large number of new students every year. Arriving at a new campus can seem daunting at first, as it is always a challenge to navigate a university’s many buildings and pathways. Although in-person and self-guided online campus tours are currently offered by the University, in-person tours require advance booking
Kieran Swedlund, Matthew Barr
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On Metrics for Location-Aware Games
Metrics are important and well-known tools to measure users’ behavior in games, and gameplay in general. Particularities of location-aware games—a class of games where the player’s location plays a central role-demand specific support in metrics to ...
Luis E. Rodríguez-Pupo +2 more
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A Location–Time-Aware Factorization Machine Based on Fuzzy Set Theory for Game Perception
Game user perception is of great significance for game developers and network operators for improving service quality and operational efficiency. At present, the most common approach is to use the linear model that considers only the impact of network ...
Xiaoxia Xie +3 more
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BeaconPass: A Location Based APP Game for Traveler [PDF]
BeaconPass is a smartphone/tablet application inspired by shared problems among travelers. Following our previews research; lack of internet access, GPS inaccuracy, battery life and insufficient site-specific information, reflect on travelers getting lost and missing on their touring expectations.
Tsung-Yuan Ho +5 more
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Influence of Virtual Reality on High School Students' Conceptions of Cells [PDF]
Cells are central to the study of biology, yet many learners have difficulties understanding the abstract yet fundamental foundation of life. Research suggests that students' conceptions of cells are reinforced by current biology learning materials ...
Meredith Thompson +7 more
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