Results 61 to 70 of about 858,605 (233)

3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games

open access: yesInternational Journal of Computer Games Technology, 2008
Location-based games not only offer new experiences for the players, but also present new challenges for researchers in terms of analyzing player behaviour.
Paul Coulton   +3 more
doaj   +1 more source

Behavioural Effects of Spatially Structured Scoring Systems in Location-Based Serious Games—A Case Study in the Context of OpenStreetMap

open access: yesISPRS International Journal of Geo-Information, 2020
Location-based games have become popular in recent years, with Pokémon Go and Ingress being two very prominent examples. Some location-based games, known as Serious Games, go beyond entertainment and serve additional purposes such as data collection.
Rene Westerholt   +2 more
doaj   +1 more source

Mobilising Monopoly:game design, place and social values [PDF]

open access: yes, 2014
Location based games have seen the translation of popular boardgames into mixed reality settings through the integration of mobile phone technologies. This paper explores modifying the game of Monopoly from a boardgame to a locative mobile phone based ...
Coulton, Paul   +3 more
core  

Will in Town, ein Location-based Game

open access: yes, 2014
{"references": ["https://github.com/DHd-Verband/DHd-Abstracts-2014"]}
Gerrit Weber   +2 more
openaire   +2 more sources

Location Privacy Protection Systems in Presence of Service Quality and Energy Constraints

open access: yesInformation, 2019
The wide-ranging application of location-based services (LBSs) through the use of mobile devices and wireless networks has brought about many critical privacy challenges.
Mulugeta Kassaw Tefera, Xiaolong Yang
doaj   +1 more source

The Hybrid Space of Collaborative Location-Based Mobile Games and the City: A Case Study of Ingress

open access: yesUrban Planning, 2020
Structural changes in the way we live and interact in cities are occurring due to advances in mobile communication technologies affecting everyday practices.
Ulysses Sengupta   +3 more
doaj   +1 more source

Video Game Navigation: A Classification System for Navigational Acts [PDF]

open access: yes, 2016
Navigation in video games has been a vastly neglected topic in game studies. In this paper a classification system for navigational acts has been developed through theoretical work as well as the analysis of multiple games.
Debus, Michael S.
core   +2 more sources

Towards Location-based Augmented Reality games

open access: yesProcedia Computer Science, 2012
AbstractLocation-based games have become more popular thanks to the growth of mobile device's technology. This paper presents a framework for the development of location-based augmented reality games and wARms, an augmented-reality location- based mobile game prototype based on said framework that uses the player's real position and orientation in ...
João Tiago Pinheiro Neto Jacob   +3 more
openaire   +1 more source

Towns conquer: a gamified application to collect geographical names (vernacular names/toponyms) [PDF]

open access: yes, 2013
The traditional model for geospatial crowd sourcing asks the public to use their free time collecting geospatial data for no obvious reward. This model has shown to work very well on projects such as Open Street Map, but comes with some clear ...
Brown, Michael   +3 more
core   +1 more source

gEYEded: Subtle and Challenging Gaze-Based Player Guidance in Exploration Games

open access: yesMultimodal Technologies and Interaction, 2019
This paper investigates the effects of gaze-based player guidance on the perceived game experience, performance, and challenge in a first-person exploration game. In contrast to existing research, the proposed approach takes the game context into account
Michael Lankes   +2 more
doaj   +1 more source

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