Results 61 to 70 of about 47,815 (164)
We introduce and study pawn games, a class of two-player zero-sum turn-based graph games. A turn-based graph game proceeds by placing a token on an initial vertex, and whoever controls the vertex on which the token is located, chooses its next location ...
Guy Avni +2 more
doaj +1 more source
Designing for the dichotomy of immersion in location based games [PDF]
The interaction design of mixed reality location based games typically focuses upon the digital content of the mobile screen, as this is characteristically the primary navigational tool players use to traverse the game space. This emphasis on the digital over the physical means the opportunity for player immersion in mixed reality games is often ...
Gradinar, Adrian +4 more
openaire +2 more sources
Usability of Context-Aware Mobile Educational Game
Ubiquitous learning is an innovative approach that combines mobile learning and context-awareness, can be seen as kind of location-based services, first detects user’s location, knows surrounding context, and gets learning profile, and then provides the ...
Ching-Wen Chen +4 more
doaj
Design Framework for Social Interaction with Location-based Games
Location-based games invite players to have new forms of meaningful social interactions with others and provide opportunities for players to engage with their own neighbourhood’s public space.
Xavier Fonseca +2 more
doaj
Symbiotic Positioning, Navigation, and Timing via Game Theory and Reinforcement Learning
Precise positioning, navigation, and timing (PNT) capabilities are essential for numerous critical infrastructure systems and advanced location-dependent applications.
Md Sadman Siraj +3 more
doaj +1 more source
Spot that Bird: A Location Based Bird Game
In today's age of pervasive computing and social media people make extensive use of technology for communicating, sharing media and learning. Yet while in the outdoors, on a hike or a trail we find ourselves inept of information about the natural world surrounding us.
openaire +2 more sources
The Design Process of a Board Game for Exploring the Territories of the United States
The paper reports the design experience of a board game with an educational aspect, which takes place on the location of states and territories of the United States.
Mehmet Kosa, Murat Yilmaz
doaj
Location Based Elements into Gaming Industry [PDF]
Abstract. The gaming industry is at a tipping point, where the real world is becoming the playground. In 2018, we could see many location-based games (LBG) such as Yokai Watch World, Jurassic World Alive, and Walking Dead Our World in the gaming market (Figure 1), after Google launched the Google Maps Platform for Real World games4) at Game Developer ...
openaire +2 more sources
Nested Urban Scales: A Pervasive Geogame Model for Collective Energy Efficiency and Action
As global energy demand continues to rise, energy efficiency remains one of the most cost‐effective strategies for managing consumption, and behavioral energy efficiency (BEE) plays a crucial role in reducing energy use in buildings.
Malini Srivastava, Mariangel Meza
doaj +1 more source
(Re-)Localization of Location-Based Games
While location-based games (LBGs) have been around for some time, only few of them have succeeded in attracting a larger number of players. One reason is the difficulty of suitable embedding of game concepts in an environment. In order to reach players from different places, LBG concepts need to be relocalized in a way which preserves the particular ...
Scheider, Simon, Kiefer, Peter
openaire +3 more sources

