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Learning with Location-Based Gaming

2021
Along with popular location-based game Pokemon GO and advancements with mobile technology, location-based gaming has drawn interest in education. Schools may well pose a feasible context for the further mainstream use of location-based games aimed for educational purposes.
Tuomas Harviainen J., Vuorio Jaakko
openaire   +2 more sources

Modelling and transposition of location-based games

Entertainment Computing, 2019
Abstract Design and development of Location-Based Games (LBG) are not trivial tasks due to their pervasive nature, multidisciplinary requirements, and global deployment issues. This paper presents a model-based approach to describe and generate LBGs. Our approach separates location data, game mechanics, and media content from the game implementation.
Cristiane Ferreira   +4 more
openaire   +1 more source

Cloaking games in location based services

Proceedings of the 2008 ACM workshop on Secure web services, 2008
A prototypical case of data anonymization is location anonymization: here the most common data anonymization technique - k -anonymity - corresponds to cloaking and consists in providing to the potential attacker a large granularity view of the user location. However the anonymizer should take into account that if the landscape is not neutral - so that
Gabriele Gianini, Ernesto Damiani
openaire   +3 more sources

Coping with uncertainty in a location-based game

IEEE Pervasive Computing, 2003
With location-based games, how you manage uncertainty can make the difference between fun and fiasco. Game designers should know what uncertainties to hide and what to reveal to create an engaging experience. This article describes our experiences, focusing on uncertainty, in publicly deploying an experimental, mobile mixed-reality game called Can You ...
Steve Benford   +8 more
openaire   +1 more source

Enriching Location-Based Games with Navigational Game Activities

2017
Mobile location-based games are experiences that entertain its players by requiring interactions mainly at points of interest (POIs). Navigation between POIs often involve the use of either a physical or digital map, not taking advantage of the opportunity available to engage users in activities between POIs.
Stephanie Githa Nadarajah   +4 more
openaire   +2 more sources

QuizHuntAR: A location-based Augmented Reality game for education

2021 International Conference on Graphics and Interaction (ICGI), 2021
Augmented Reality (AR) is a technology whose interest and number of applications has grown constantly in several areas, having great popularity in entertainment, whose advantages benefit areas such as education, namely in the gamification component. Although several attempts have been made in applying Game-based Learning (GBL) in the classroom context ...
José Eduardo da Silva Santos   +1 more
openaire   +2 more sources

Location-Based Games in Informatics Education

2013
In the digital era, pupils in primary and secondary schools tend to be familiar with smartphones, PDAs, tablets, GPS navigators etc. Since mobile devices provide new opportunities for teaching and learning, it is necessary to look for an effective way of using them in the curriculum.
Gabriela Lovászová, Viera Palmárová
openaire   +1 more source

A Location-Based Mobile Game for Business Education

2011 IEEE 11th International Conference on Advanced Learning Technologies, 2011
Location-based games use the position of the player as a key input and take advantage of the player's physical environment, and these games offer great motivational and educational potential. In this paper, we describe the development of a location-based mobile game that can be used as a business consulting simulation for students. In the game, players
Jean-Christophe Puja, David Parsons 0001
openaire   +1 more source

Location-Based Mobile Games

2018
This book approaches Location Based Mobile Games from a design perspective, investigating the peculiar traits that make them compelling contemporary practices and challenging fields of investigation. Relying on an interdisciplinary theoretical background and empirical studies, it delves into LBMGs’ intertwining theoretical assumptions and describes ...
Davide Spallazzo, Ilaria Mariani
openaire   +2 more sources

GeoMakeIt!: A Platform for Developing Location Based Games

2020 15th International Workshop on Semantic and Social Media Adaptation and Personalization (SMA, 2020
Location based or pervasive games are played outdoors from users with GPS enabled smartphone devices and involve physical visits of various geographical locations by the player. The fact that the playing area combines both the digital and the natural world, gives unique advantages to location based games that were explored by the relevant literature in
Vasileios Dimitriadis   +5 more
openaire   +1 more source

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