Results 31 to 40 of about 1,517,047 (346)

Virtually (re)constructed reality: the representation of physical space in commercial location-based games

open access: yesInternational Conference on Entertainment and Media in the Ubiquitous Era, 2022
Location-based games (LBGs) are based on digital representations of our surroundings and the spaces we inhabit. These digital twins of the real world, real world metaverses, are subsequently augmented by imaginary game content.
Manuel F. Baer   +3 more
semanticscholar   +1 more source

Community Generated Location Based Gaming [PDF]

open access: yesElectronic Workshops in Computing, 2010
This paper presents the concept for community driven Location Based Games (LBG) that involve actively exploring and discovering public spaces similar to the characteristics seen in Geocaching. The game demonstrated in this paper attempts to utilise the motivations and overcome the limitations of existing Location Based Games.
Lochrie, Mark, Lund, Kate, Coulton, Paul
openaire   +1 more source

Gamified Mobile Collaborative Location-Based Language Learning

open access: yesFrontiers in Education, 2021
As design-based research, this study describes the development and analysis of two location-based augmented reality (AR) serious learning games (SLG) for French second language (FL2) learning. Explorez and VdeUVic are collaborative quest-based SLGs.
Bernadette Perry
doaj   +1 more source

Learning analytics for location-based serious games [PDF]

open access: yes2018 IEEE Global Engineering Education Conference (EDUCON), 2018
Pervasive gaming has experimented a huge commercial growth with location-based game successes such as Pokémon GO or Ingress. The serious game industry has an opportunity to take advantage of location-based mechanics to better connect games with the real world, creating more authentic immersive learning environments.
Perez-Colado, Victor M.   +4 more
openaire   +1 more source

Using Interviews to Evaluate Location-Based Games: Lessons and Challenges

open access: yesJournal on Interactive Systems, 2021
Games User Research (GUR) is an interdisciplinary field of study that aims to measure, analyze, and understand the interaction and experience of players with digital games.
Nayana Carneiro   +3 more
doaj   +1 more source

Learning with Location-Based Gaming

open access: yes, 2021
Along with popular location-based game Pokemon GO and advancements with mobile technology, location-based gaming has drawn interest in education. Schools may well pose a feasible context for the further mainstream use of location-based games aimed for educational purposes.
Tuomas Harviainen J., Vuorio Jaakko
openaire   +2 more sources

The Pandemic as a Catalyst for Reimagining the Foundations of Location-Based Games

open access: yesProc. ACM Hum. Comput. Interact., 2021
Mainstream location-based games (LBGs) highlight three foundations-exercise, exploration, and social interaction-which were hugely disrupted by the COVID-19 pandemic.
Arpita Bhattacharya   +6 more
semanticscholar   +1 more source

Serious Pervasive Games

open access: yesFrontiers in Computer Science, 2020
Serious Pervasive Games extend the magic circle (Huizinga, 1938) to the players' context and surrounding environment. The blend of both physical and fictive game worlds provides a push in player engagement and promotes situated learning approaches. Space
António Coelho   +15 more
doaj   +1 more source

Landlords of the Digital World: How Territoriality and Social Identity Predict Playing Intensity in Location-based Games

open access: yesHawaii International Conference on System Sciences, 2021
Popular location-based games (LBGs) such as Pok´emon GO have been downloaded hundreds of millions of times and have been shown to have a positive impact on mild exercise and social well-being of their players.
Samuli Laato   +3 more
semanticscholar   +1 more source

Behavioural Effects of Spatially Structured Scoring Systems in Location-Based Serious Games—A Case Study in the Context of OpenStreetMap

open access: yesISPRS International Journal of Geo-Information, 2020
Location-based games have become popular in recent years, with Pokémon Go and Ingress being two very prominent examples. Some location-based games, known as Serious Games, go beyond entertainment and serve additional purposes such as data collection.
Rene Westerholt   +2 more
doaj   +1 more source

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