Results 31 to 40 of about 608,487 (295)
Designing location based learning experiences for people with intellectual disabilities and additional sensory impairments [PDF]
The research reported here is part of a larger project which seeks to combine serious games (or games based learning) with location based services to help people with intellectual disability and additional sensory impairments to develop work based skills.
Android +44 more
core +1 more source
Design Framework for Social Interaction with Location-based Games
Location-based games invite players to have new forms of meaningful social interactions with others and provide opportunities for players to engage with their own neighbourhood’s public space.
Xavier Fonseca +2 more
doaj
PacMap: Transferring PacMan to the Physical Realm
This paper discusses the implementation of the pervasive game PacMap. Openness and portability have been the main design objectives for PacMap. We elaborate on programming techniques which may be applicable to a broad range of location-based games that ...
Chatzidimitris, Thomas +2 more
core +1 more source
Location-Based Games For Learning
Research argues that digital educational games have the potential to make learning more interesting and more effective. However, creating engaging game-based learning experiences remains challenging. To address this challenge, the authors present the game authoring pipeline of the Beaconing Platform that enables the construction of location-based ...
Stanescu, Ioana A. +6 more
openaire +2 more sources
Towards Location-based Augmented Reality games
AbstractLocation-based games have become more popular thanks to the growth of mobile device's technology. This paper presents a framework for the development of location-based augmented reality games and wARms, an augmented-reality location- based mobile game prototype based on said framework that uses the player's real position and orientation in ...
Jacob, João +3 more
openaire +1 more source
Design of a Mobile Augmented Reality Platform with Game-Based Learning Purposes
Augmented reality (AR) is an emergent technology that overlays virtual objects into the real environment. Lately, AR is gaining prominence in education because of its increasing affordability through computers or mobile technologies.
Maria Cristina Costa +2 more
doaj +1 more source
Location-based Games as Exergames - From Pokémon To The Wizarding World
Exergames, i.e. games which aim to increase player’s physical activity, are a prominent sub-category of serious games (SGs). Recently, location-based games (LBGs) similar to Pokémon GO have gained the attention of exergame designers as they have been ...
Samuli Laato +4 more
doaj +1 more source
Technical cheating prevention in location-based games
Online multiplayer game developers have plenty of motivation to prevent technical cheating in their games. In the case of location-based games (LBGs), in addition to the usual anti-cheat measures, developers need to be able to verify players’ location sensor data.
Smed Jouni +3 more
openaire +2 more sources
Tese de mestrado integrado. Engenharia Informática e Computação. Faculdade de Engenharia.
openaire +3 more sources
We introduce and study pawn games, a class of two-player zero-sum turn-based graph games. A turn-based graph game proceeds by placing a token on an initial vertex, and whoever controls the vertex on which the token is located, chooses its next location ...
Guy Avni +2 more
doaj +1 more source

