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Location-based games (LBGs) are based on digital representations of our surroundings and the spaces we inhabit. These digital twins of the real world, real world metaverses, are subsequently augmented by imaginary game content.
Manuel F. Baer +3 more
semanticscholar +1 more source
Community Generated Location Based Gaming [PDF]
This paper presents the concept for community driven Location Based Games (LBG) that involve actively exploring and discovering public spaces similar to the characteristics seen in Geocaching. The game demonstrated in this paper attempts to utilise the motivations and overcome the limitations of existing Location Based Games.
Lochrie, Mark, Lund, Kate, Coulton, Paul
openaire +1 more source
Gamified Mobile Collaborative Location-Based Language Learning
As design-based research, this study describes the development and analysis of two location-based augmented reality (AR) serious learning games (SLG) for French second language (FL2) learning. Explorez and VdeUVic are collaborative quest-based SLGs.
Bernadette Perry
doaj +1 more source
Learning analytics for location-based serious games [PDF]
Pervasive gaming has experimented a huge commercial growth with location-based game successes such as Pokémon GO or Ingress. The serious game industry has an opportunity to take advantage of location-based mechanics to better connect games with the real world, creating more authentic immersive learning environments.
Perez-Colado, Victor M. +4 more
openaire +1 more source
Using Interviews to Evaluate Location-Based Games: Lessons and Challenges
Games User Research (GUR) is an interdisciplinary field of study that aims to measure, analyze, and understand the interaction and experience of players with digital games.
Nayana Carneiro +3 more
doaj +1 more source
Learning with Location-Based Gaming
Along with popular location-based game Pokemon GO and advancements with mobile technology, location-based gaming has drawn interest in education. Schools may well pose a feasible context for the further mainstream use of location-based games aimed for educational purposes.
Tuomas Harviainen J., Vuorio Jaakko
openaire +2 more sources
The Pandemic as a Catalyst for Reimagining the Foundations of Location-Based Games
Mainstream location-based games (LBGs) highlight three foundations-exercise, exploration, and social interaction-which were hugely disrupted by the COVID-19 pandemic.
Arpita Bhattacharya +6 more
semanticscholar +1 more source
Serious Pervasive Games extend the magic circle (Huizinga, 1938) to the players' context and surrounding environment. The blend of both physical and fictive game worlds provides a push in player engagement and promotes situated learning approaches. Space
António Coelho +15 more
doaj +1 more source
Popular location-based games (LBGs) such as Pok´emon GO have been downloaded hundreds of millions of times and have been shown to have a positive impact on mild exercise and social well-being of their players.
Samuli Laato +3 more
semanticscholar +1 more source
Location-based games have become popular in recent years, with Pokémon Go and Ingress being two very prominent examples. Some location-based games, known as Serious Games, go beyond entertainment and serve additional purposes such as data collection.
Rene Westerholt +2 more
doaj +1 more source

