Results 1 to 10 of about 120 (98)

A Game of Covid: Strategic Thoughts About a Ludified Pandemic [PDF]

open access: yesFrontiers in Psychology, 2021
Many aspects of handling the COVID-19 pandemic bear a resemblance to patterns found in games. We observe point displays and leader boards, the visible assumption of roles, classic archetypes, the collection of resources, and spatial awareness.
Marius Hans Raab   +5 more
doaj   +2 more sources

Rationale and Trial Design of Feedbacks Using Behavioural Economic Theories on STEP Counts (FOOTSTEPS) Trial in Patients With Cardiovascular Disease [PDF]

open access: yesCJC Open
Physical activity is crucial for reducing cardiovascular disease (CVD) risk. Interventions for nonsupervised exercise therapy have not been broadly implemented, and few patients with CVD achieve the recommended activity levels (eg, 8000 daily steps ...
Takahiro Suzuki, MD, MPH   +28 more
doaj   +2 more sources

Reflections on Ludification: Approaching a Conceptual Framework – And Discussing Inherent Challenges

open access: yesInternational Journal of Serious Games, 2021
This article discusses the relatively new concept of ludification with the attempt of laying the theoretical groundwork for further studies. Although ludification ties in with both gamification and the concept and practice of transmedia it possesses ...
Bo Kampmann Walther, Lasse Juel Larsen
doaj   +3 more sources

Rhétorique de l’engagement ludique dans des dispositifs de ludification

open access: yesSciences Du Jeu, 2018
This article questions the links between engagement and different kinds of motivation to act, by problematizing the way in which gamification or ludification seeks to stimulate participation and the pursuit of an activity that is not a game.
Maude Bonenfant, Thibault Philippette
exaly   +3 more sources

Proposing a Typology of Ludification as a Translation Technique for PC, Console, Mobile and Online Games

open access: yesLangkawi: Journal of The Association for Arabic and English, 2021
Translation technique typology indicates a lack of specific technique to evoke playful nuance – ludification. We argue that ludification might also serve as a translation technique in video game translation context.
SF. Luthfie Arguby Purnomo   +4 more
doaj   +1 more source

Gamificación y narrativas transmedia en la enseñanza de la escritura creativa y la Literatura española

open access: yesL'Âge d'or, 2023
L’article suivant prend comme point de départ la mise en œuvre d’un projet d’innovation pédagogique dans les études universitaires en communication. L’objectif fondamental est de promouvoir de nouvelles dynamiques d’apprentissage dans la littérature ...
Antonio Acedo-García
doaj   +1 more source

Socio-cultural potential of digital games. A synthetic approach [PDF]

open access: yesStudia z Teorii Wychowania, 2020
Digital games are a well-recognized and willingly used medium nowadays. People of different ages and social status play games. However, players become entangled in the increasingly complex culture of digital games that during its development surpassed ...
Damian Gałuszka
doaj   +1 more source

Teaching Method for Software Measurement Process Based on Gamification or Serious Games: A Systematic Review of the Literature

open access: yesInternational Journal of Computer Games Technology, Volume 2021, Issue 1, 2021., 2021
Software process improvement programs are partly founded on software measurement. However, despite their importance, it has been pointed out in the literature that many students are leaving the academic world without the necessary skills to conduct this kind of process.
Lennon Sales Furtado   +4 more
wiley   +1 more source

Un processus et des principes pour le développement de jeux sérieux en réalité virtuelle immersive

open access: yesMédiations & Médiatisations, 2023
La réalité virtuelle, qui implique un environnement généré par un système informatique donnant une impression de réalité, de présence et d'engagement (Pellas et al., 2020), a connu des développements dans le domaine de l’éducation (Freina et Ott, 2015 ...
Christine Marquis   +3 more
doaj   +1 more source

Tour 360 et jeu d’évasion : réalité virtuelle dans Moodle

open access: yesMédiations & Médiatisations, 2023
Le RÉCITFAD développe des plugiciels pour Moodle, dont deux qui ont le potentiel d’intégrer des activités immersives : Tour 360 et Jeu d’évasion. Le plugiciel Tour 360 facilite la création d’activités immersives qui permettent à la personne apprenante de
Nathalie Angers   +2 more
doaj   +1 more source

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