Results 51 to 60 of about 1,782 (131)
The art of speed: The ludification of cinematic television - The case of 24. [PDF]
This paper is a theoretically informed reading of the television series 24, which we argue to be a prominent and instructive example of ludification, ie. the use of game design elements in non-game contexts with a special emphasis on 'ludifying' story objects and story structures residing in the threshold between (non-linear) games and (linear) stories.
Walther, Bo Kampmann, Larsen, Lasse Juel
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Le crowdsourcing scientifique et patrimonial à la croisée de modèles de coordination et de coopération hétérogènes : le cas des herbiers numérisés [PDF]
International audienceNous étudions les dispositifs participatifs développés par les institutions impliquées dans la conservation des herbiers : outre la consultation facilitée des collections numérisées, certains d'entre eux offrent la possibilité de ...
Chupin, Lisa, Zacklad, Manuel
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Les environnements numériques d’apprentissage (ENA) : État des lieux et prospective [PDF]
Rapport d’analyse et de ...
Blanc, Pascale, Guay, Pierre-Julien
core
Triomicrus ludificator Lobl, Kurbatov and Nomura
Published as part of Shen, Jia-Wei & Yin, Zi-Wei, 2016, The genus Triomicrus Sharp from central and southwestern China (Coleoptera: Staphylinidae: Pselaphinae), and a revised key to the Chinese species, pp. 369-380 in Zootaxa 4097 (3) on pages 373-375, DOI: 10.11646/zootaxa.4097.3.5, http://zenodo.org/record ...
Shen, Jia-Wei, Yin, Zi-Wei
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Workshop exemples ludification Enseignement supérieur ULB
Support de présentation du workshop "Exemples ludification dans l'enseignement supérieur ULB" de la journée d'études ludification dans les bibliothèques de l'enseignement supérieur du 20/05 ...
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Qualitative in-depth interviews: Studying religious meaning-making in MMOs [PDF]
In this chapter, Stef Aupers, Julian Schaap, and Lars de Wildt argue that a “game-centered ...
Aupers, S.D. (Stef) +2 more
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Teachers’ Use and Acceptance of Gamification and Social Networking Features of an Open Repository
The affordance of social interaction has been a part of open online repositories of teaching and learning resources for nearly two decades. Repositories are built not only to collect and disseminate materials, but enable users to collaborate and review ...
Beatriz de los Arcos +3 more
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Playing Pregnancy: The Ludification and Gamification of Expectant Motherhood in Smartphone Apps
IntroductionLike other forms of embodiment, pregnancy has increasingly become subject to representation and interpretation via digital technologies. Pregnancy and the unborn entity were largely private, and few people beyond the pregnant women herself had access to the foetus growing within her (Duden).
Thomas, Gareth Martin, Lupton, Deborah
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La ludopédagogie contée par une éponge
Cet article vise à présenter un ensemble de vocables et concepts : « Ludopédagogie », « Jeux Sérieux », « Gamification », « Ludification », « Ludicisation », « Jouet Sérieux », « Serious Game », « Serious Gaming », « Dégamification » et ...
Julian Alvarez
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In this essay, I argue that the ludification of culture should be considered as an overall failure. The effects of (digital) play in culture and society have been largely negative, a fact that game studies and media studies have only partially assumed ...
Miguel Sicart
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