Results 51 to 60 of about 1,782 (131)

The art of speed: The ludification of cinematic television - The case of 24. [PDF]

open access: yesCEUR Workshop Proceedings, 2021
This paper is a theoretically informed reading of the television series 24, which we argue to be a prominent and instructive example of ludification, ie. the use of game design elements in non-game contexts with a special emphasis on 'ludifying' story objects and story structures residing in the threshold between (non-linear) games and (linear) stories.
Walther, Bo Kampmann, Larsen, Lasse Juel
openaire   +1 more source

Le crowdsourcing scientifique et patrimonial à la croisée de modèles de coordination et de coopération hétérogènes : le cas des herbiers numérisés [PDF]

open access: yes, 2015
International audienceNous étudions les dispositifs participatifs développés par les institutions impliquées dans la conservation des herbiers : outre la consultation facilitée des collections numérisées, certains d'entre eux offrent la possibilité de ...
Chupin, Lisa, Zacklad, Manuel
core   +1 more source

Les environnements numériques d’apprentissage (ENA) : État des lieux et prospective [PDF]

open access: yes, 2017
Rapport d’analyse et de ...
Blanc, Pascale, Guay, Pierre-Julien
core  

Triomicrus ludificator Lobl, Kurbatov and Nomura

open access: yes, 2016
Published as part of Shen, Jia-Wei & Yin, Zi-Wei, 2016, The genus Triomicrus Sharp from central and southwestern China (Coleoptera: Staphylinidae: Pselaphinae), and a revised key to the Chinese species, pp. 369-380 in Zootaxa 4097 (3) on pages 373-375, DOI: 10.11646/zootaxa.4097.3.5, http://zenodo.org/record ...
Shen, Jia-Wei, Yin, Zi-Wei
openaire   +2 more sources

Workshop exemples ludification Enseignement supérieur ULB

open access: yes, 2022
Support de présentation du workshop "Exemples ludification dans l'enseignement supérieur ULB" de la journée d'études ludification dans les bibliothèques de l'enseignement supérieur du 20/05 ...
openaire   +2 more sources

Qualitative in-depth interviews: Studying religious meaning-making in MMOs [PDF]

open access: yes, 2017
In this chapter, Stef Aupers, Julian Schaap, and Lars de Wildt argue that a “game-centered ...
Aupers, S.D. (Stef)   +2 more
core   +1 more source

Teachers’ Use and Acceptance of Gamification and Social Networking Features of an Open Repository

open access: yesEURODL, 2013
The affordance of social interaction has been a part of open online repositories of teaching and learning resources for nearly two decades. Repositories are built not only to collect and disseminate materials, but enable users to collaborate and review ...
Beatriz de los Arcos   +3 more
doaj   +1 more source

Playing Pregnancy: The Ludification and Gamification of Expectant Motherhood in Smartphone Apps

open access: yesM/C Journal, 2015
IntroductionLike other forms of embodiment, pregnancy has increasingly become subject to representation and interpretation via digital technologies. Pregnancy and the unborn entity were largely private, and few people beyond the pregnant women herself had access to the foetus growing within her (Duden).
Thomas, Gareth Martin, Lupton, Deborah
openaire   +1 more source

La ludopédagogie contée par une éponge

open access: yesTechnologie et Innovation
Cet article vise à présenter un ensemble de vocables et concepts : « Ludopédagogie », « Jeux Sérieux », « Gamification », « Ludification », « Ludicisation », « Jouet Sérieux », « Serious Game », « Serious Gaming », « Dégamification » et ...
Julian Alvarez
doaj   +1 more source

The Failure of Play

open access: yesSocial Media + Society
In this essay, I argue that the ludification of culture should be considered as an overall failure. The effects of (digital) play in culture and society have been largely negative, a fact that game studies and media studies have only partially assumed ...
Miguel Sicart
doaj   +1 more source

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