Results 61 to 70 of about 1,782 (131)

Understanding the convergence of online sports betting markets [PDF]

open access: yes, 2016
Betting on sports via online platforms has rapidly become a popular form of gambling in many countries. Despite the growing body of research investigating the psychosocial and individual psychological factors determining gambling behaviour, much less ...
Griffiths, MD, Lopez-Gonzalez, H
core   +1 more source

Videojuegos: entre la narración y la interacción. Propuesta de una metodología de análisis de la agency y la interactividad [PDF]

open access: yes, 2018
A pesar de su longevidad en el terreno del ocio electrónico, las cinemáticas o cut-scenes se hallan en una suerte de tierra de nadie, lo que dificulta que hagan pie en el ámbito de lo estrictamente narrativo o de lo inequívocamente lúdico.
Albaladejo Ortega, Sergio   +1 more
core   +1 more source

Eucerotettix ludificator Descamps 1980

open access: yes, 2018
Published as part of Monné, Miguel A., 2018, An updated list of the type specimens of Caelifera (Orthoptera) in the Museu Nacional, Rio de Janeiro, pp.
openaire   +2 more sources

Ludification de l’enseignement-apprentissage du français (FL1/FLS) : une revue de la portée

open access: yesALSIC: Apprentissage des Langues et Systèmes d'Information et de Communication
This scoping review is part of a global research strategy carried out by a multidisciplinary team from the University of Ottawa interested in the role of games as an educational approach, more specifically here for the identification of pathways of ...
Amal Boultif   +2 more
doaj   +1 more source

Formation à distance en enseignement supérieur [PDF]

open access: yes, 2019
Comprend des références bibliographiquesAux questions d’accessibilité et d’offre en formation à distance (FAD) s’ajoutent désormais celles de la réussite et de la persévérance (Lakhal, 2019).

core  

Digital anthropology and educational eGames: learning through behavioural patterns in digital, game-based contexts [PDF]

open access: yes, 2015
The selected publications are focused on the relations between users, eGames and the educational context, and how they interact together, so that both learning and user performance are improved through feedback provision.
Burgos, D., Burgos, D.
core  

Gamification as a Promoting Tool of Motivation for Creating Sustainable Higher Education Institutions. [PDF]

open access: yesInt J Environ Res Public Health, 2022
Navarro-Espinosa JA   +5 more
europepmc   +1 more source

Ludic interfaces. Driver and product of gamification

open access: yesG|A|M|E The Italian Journal of Game Studies, 2012
The recent success of non-standard and playful interface devices like Wii Remote, Move, and Kinect is an indicator of a process that demonstrates that ludic interfaces might be the core driver for a transformation in the sector of video games cultures ...
Mathias Fuchs
doaj  

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