Cultivating L2 Pragmatic Comprehension through Computerized vs. Non-Computerized Instruction, Multiuser Virtual Environments (MUVEs) and Mobile Augmented Reality Games (MARGs) [PDF]
Pragmatic comprehension is a central albeit under-researched dimension of pragmatic competence in which most EFL learners suffer from serious deficiencies; therefore, the current study was launched to compare the effects of the Non-Computer Mediated ...
Amir shakouri +2 more
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University Students' Perspectives Toward Using MALL in Learning English Language [PDF]
The researchers notice that mobile device has provided flexible environment to learn different subjects, English language is among these subjects. Thus, English Language learners' perspectives of using mobile in learning is one of the major factors for ...
Ali Sabah Jameel, Jinan Mohammed Abass
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The Effects of Gender, Age, and Educational Level on Language Achievement in AR-integrated Language Learning [PDF]
The current study investigated the integration of one recent technology, i.e., Augmented Reality (AR), in language education and its effect on language achievement.
Aylar Norouzifard +3 more
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Youth culture and Islam in Indonesia
Indonesian youth culture is sometimes depicted through a moral panic discourse about mixed sex socializing. In this article, the authors challenge that view by presenting some ethnographic material on young Muslim Indonesians of both sexes socialising in
Pam Nilan, Michelle Mansfield
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Desain Pembelajaran Statistika Menggunakan Konteks Mal di Kelas V
This research is used to help the fifth grade of elementary school statistic easily through mall conteks. It is based on PMRI which is connected to the learning integrative 2013 curriculum.
Apriana Surya +2 more
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Fenomena Mal bagi Masyarakat Urban di Jakarta
Mall building is a place where urban communities come together with their specific interest. People go to the mall with their independent needs without any emotional bonding between each other.
Amarena Nediari
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Students’ Experiences of Using Vlog to Learn English
There has been a change in the process of learning from a conventional way into the technologically-based way these days. From this change, it is necessary to find out the significance of utilizing technology in learning English from students ...
Ananda Taqwa, Vernanda Nopita Sandi
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The Effect of Gamification on Developing EFL Learners' Vocabulary Learning in Flipped Classes [PDF]
Giving consideration to the importance and on-going challenge of vocabulary learning, there is an increasing demand for seeking out new approaches that correspond well with the needs of digital natives.
Zahra Cheraghi, Hengameh Omranpour
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Fenomena Bangunan Mal dan Pengalaman Estetika Bagi Masyarakat Urban di Jakarta
Mall building has become part of the urban living’s lifestyle. Going to the mall is an independent necessity without any emotional bond with others. As a public area, mall has been trying to fulfill urban communities’ needs such as to enlarge employment ...
Amarena Nediari, Christophorus Purwana
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Emerging technologies and language learning: mining the past to transform the future
This paper is an expanded version of a keynote presentation for the 2022 ChinaCALL Conference on the theme of “emerging technologies”. Today’s emerging technologies—artificial intelligence, machine learning, conversational robots, virtual worlds, virtual
Hubbard Philip
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