Results 61 to 70 of about 30,593 (204)
Neal Stephenson’s Readme: a critique of gamification [PDF]
Neal Stephenson’s writing has in many ways shaped post-cyberpunk science fiction as well as having a massive influence on real-world technology, so his move to realism with 2011’s Reamde offers an opportunity to understand science fiction’s changing ...
Mcfarlane, Anna
core
Developing scales for assessing metaverse characteristics and testing their utility
Despite the rapidly growing scholarly and applied interest in the metaverse, inquiries concerning the defining features of the metaverse and the appropriate methodology for assessing these features remain unresolved.
Chaeeun Boo, Ayoung Suh
doaj +1 more source
METAVERSE: MODEL CRIMINAL CODE
The Scientific and Technical Revolution 5.0 and WEB 3.0 technologies create conditions for the renovation of various forms of social relations with the use of virtual and augmented reality technologies in the metaverse.
Oleksii Kostenko +3 more
doaj +1 more source
Metaverse – the new marketing universe
Purpose This study aims to present and explain the concept of Metaverse, which will revolutionize nearly every industry and can be regarded as the 3D version of the internet. Especially, the paper explores the “building blocks” of the Metaverse and how it is functioning in a case study.
Hollensen, Svend +2 more
openaire +1 more source
Landscape of Research on Accounting Scope 3 Emissions: A Review of Methodologies and Data
ABSTRACT Scope 3 emissions have been proposed as a critical metric for evaluating corporate carbon footprint, identifying emission sources, and developing mitigation solutions. Yet, widespread corporate reporting of Scope 3 emissions remains limited, highlighting a critical gap in both research and practice.
Zeyu Wang +3 more
wiley +1 more source
This paper explores how climate‐resilient technologies, such as smart grids, digital twins, and self‐healing materials, can enhance urban resilience. It highlights the urgent need for proactive planning, public‐private collaboration, and data‐driven innovation to future‐proof underground infrastructure amid accelerating climate and urban pressures ...
Kai Chen Goh +12 more
wiley +1 more source
Synthetic worlds, synthetic strategies: attaining creativity in the metaverse [PDF]
This text will attempt to delineate the underlying theoretical premises and the definition of the output of an immersive learning approach pertaining to the visual arts to be implemented in online, three dimensional synthetic worlds.
Ayiter, Elif
core
Redesigning architecture through photography [PDF]
– This paper focuses on the possibility of (re)designing architecture virtually with the help of one of the most important representation tools: Photography.
Germen, Murat
core +1 more source
The Metaverse platform offers 3D immersive experiences through virtual reality, artificial intelligence, and blockchain technologies. Blockchain-based Metaverse has garnered recent interest due to its decentralization, anonymity, and other security ...
Muna Elsadig +3 more
doaj +1 more source
Metaverse Marketing: A Business-To-Business Analysis of Brand Strategies and Generation Z Engagement in the Sports Industry [PDF]
This research explores the interplay between the services the Metaverse industry provides, including brand gamification, Metaverse marketing factors (novelty, interactivity, Influencer), and their impact on brand advocacy and loyalty among Generation Z
Saima Hussain +4 more
doaj +1 more source

