Therapeutically applied Minecraft groups with neurodivergent youth [version 2; peer review: 2 approved, 1 approved with reservations] [PDF]
Background Therapeutically applied Minecraft groups are an intervention designed to support social engagement, confidence, and competence in youth. The flexible interaction format and use of a popular digital game support the fit of this intervention for
Jared Kilmer +2 more
doaj +2 more sources
Minecraft as a Hybrid Boundary Object: Exploring Nature in Squares
In this exploratory case study, we investigated children’s ways of experiencing virtual worlds, such as Minecraft, and how this may affect their understanding of nature, scientific phenomena, and sustainable development; that is to say, Minecraft was ...
Anne-Marie Cederqvist +1 more
exaly +3 more sources
Minecraft as a Tool for Engaging Children in Urban Planning: A Case Study in Tirol Town, Brazil
The purpose of this paper is to explore the potential of Minecraft’s game environment for urban planning with older and younger children in a public school in Tirol town, Brazil.
Bruno de Andrade +2 more
exaly +3 more sources
Dreams: The Mind's Minecraft. [PDF]
Minecraft is a game known for its limitless potential for creation, allowing players to construct elaborate structures, explore vast landscapes, and encounter a variety of creatures and scenarios, all within a controlled, virtual environment. Similarly, our dreams are constructed by the subconscious mind, using the "blocks" of memories, emotions, and ...
Nashwan AJ, Hendy A, Abujaber AA.
europepmc +3 more sources
Crafting minds and communities with Minecraft [version 2; referees: 2 approved] [PDF]
Minecraft is a first-person perspective video game in which players roam freely in a large three-dimensional environment. Players mine the landscape for minerals and use these minerals to create structures (e.g., houses) and mould the landscape.
Benjamin C. Riordan, Damian Scarf
doaj +4 more sources
Constructing in Minecraft in Primary School as a Boundary-Crossing Practice
This study explores the educational adoption of Minecraft as a boundary-crossing practice in primary schools. Previous research indicates that Minecraft can facilitate connections between educational activities and students’ out-of-school experiences ...
Giuseppe Ritella, Roberto Marcone
exaly +3 more sources
Visualizing Cell Structures with Minecraft. [PDF]
ABSTRACT Many microscopic images and simulations of cells give results in different kinds of formats, making it difficult for people lacking computational skills to visualize and interact with them. Minecraft—known for its three-dimensional, open-world, voxel-based environment—offers a unique solution by allowing the direct insertion ...
Wu T +6 more
europepmc +3 more sources
Trend and research of Lego and Minecraft as learning media to realize 4th SDGs [PDF]
The SDGs emphasize quality education. Lego and Minecraft can stimulate students’ 21st-century skills. This research aims to identify trends and contributions of Lego and Minecraft in education.
Nisa’ Khoirun +3 more
doaj +1 more source
Pandemic Minecrafting: an analysis of the perceptions of and lessons learned from a gamified virtual geology field camp [PDF]
To mimic the 3D geospatial components of geologic mapping usually spotlighted by field camp, we developed a virtual course based in the sandbox video game Minecraft.
E. Rader +6 more
doaj +1 more source
Designing a database for the game «Minecraft»
The purpose of the paper is to describe reverse engineering of the popular game Minecraft in terms of the interaction of game data and its storage for further use, and on the basis of the obtained data to design a database and a text simulation of the ...
I.І. , O.V. , A.A. , V.A.
doaj +1 more source

