Results 171 to 180 of about 3,192 (224)

Mining Educational Implications of Minecraft

open access: yesComputers in the Schools, 2020
This study aims to explore the educational potential of Minecraft which has been widely used since its first release in 2009. Articles about Minecraft were searched for in ProQuest.
Baek, Youngkyun   +2 more
exaly   +2 more sources

VR Minecraft for Art

25th ACM Symposium on Virtual Reality Software and Technology, 2019
Art museums are becoming very boring to many people especially to the younger generation. The purpose of this project is to try to make a new type of art museum, one that is engaging and interactive. This project aims to answer the research question: Can a VR Minecraft museum enhance the user experience by giving them something that a typical art ...
Kyungjin Yoo, Ryan Havel, Nikhil Patel
openaire   +1 more source

MineBike: Exergaming with Minecraft

2018 IEEE 20th International Conference on e-Health Networking, Applications and Services (Healthcom), 2018
Exergaming has drawn attention for years as a health benefactor that can contribute to public health improvement. Studies have shown that it can result in immediate health benefits. However, it has also been shown that current exergames do not have the staying power to bring players back for long-term use - the benefits tend to be short term with ...
Yunho Huh   +2 more
openaire   +1 more source

Immersed gaming in Minecraft

Proceedings of the 7th International Conference on Multimedia Systems, 2016
This demonstration will showcase mixed reality technologies that we developed for a series of public art performances in Vienna in October 2015 in a collaboration of performance artists and researchers. The focus of the demonstration is on natural interaction techniques that can be used intuitively to control an avatar in a virtual 3D world. We combine
Loviska, Milan   +10 more
openaire   +1 more source

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