Results 181 to 190 of about 3,192 (224)

The AI Settlement Generation Challenge in Minecraft [PDF]

open access: yesKI - Kunstliche Intelligenz, 2020
This article outlines what we learned from the first year of the AI Settlement Generation Competition in Minecraft, a competition about producing AI programs that can generate interesting settlements in Minecraft for an unseen map.
Christoph Salge   +2 more
exaly   +2 more sources

From Minecraft to Minds

IEEE Software, 2013
The subject of the computability of the mind introduces complex philosophical, ethical, and technical issues. That aside, this topic draws us in to the nature of algorithms. We are surrounded by algorithms; much of the history of computing is also the history of the advance of algorithms.
openaire   +1 more source

Erinnerungsmedium Minecraft?

2021
Vor dem Hintergrund der fortwährenden Digitalisierung rückt im Zeitalter der letzten Zeitzeug*innen vermehrt die Frage nach dem adäquaten Umgang mit der Shoah ins Zentrum der Diskussion. Neben neuartigen medialen Formen, wie der Virtuellen Realität oder Hologrammen, ist es auch der Umgang mit der Shoah in den digitalen Spielwelten, welcher vermehrt in ...
openaire   +1 more source

The universe of Minecraft

Physics World, 2023
A free Minecraft game allows users to explore the solar system and learn about issues such as war, famine, slavery and even fake news.
openaire   +1 more source

CodeMetropolis - code visualisation in MineCraft

2013 IEEE 13th International Working Conference on Source Code Analysis and Manipulation (SCAM), 2013
Data visualisation with high expressive power plays an important role in code comprehension. Recent visualization tools try to fulfil the expectations of the users and use various analogies. For example, in an architectural metaphor, each class is represented by a building.
Gergö Balogh, Árpád Beszédes
openaire   +1 more source

Transforming Minecraft into a research platform

2014 IEEE 11th Consumer Communications and Networking Conference (CCNC), 2014
Experimental evaluation of MMVE research is mostly based on simulation. To convince industry of the advantages of alternate MMVE architectures requires experimental results obtained from using a commercially deployed MMVE, such as Minecraft. In this paper we describe the transformation of Minecraft into a flexible research platform, that allows ...
Engelbrecht, Herman A., Schiele, Gregor
openaire   +1 more source

Minecraft Schooling

2016
Playing digital games is an important leisure activity for a large number of us. Research shows that a large number of children play digital games for leisure purposes. One of the games played is Minecraft. This chapter outlines how Minecraft is being used in junior year settings by referring to academic literature as well as communities of practice ...
Leonard Busuttil   +2 more
openaire   +1 more source

Minecraft Education

Revista Vozes dos Vales: Publicações Acadêmicas
O presente estudo aborda a utilização do Minecraft Education, uma ferramenta pedagógica inovadora no ensino de Química, destacando sua relevância dentro das metodologias ativas e da gamificação. O estudo foi realizado com uma turma do 2º ano do ensino médio, em uma escola do município de Capitão Poço (PA), com a aplicação prática da ferramenta em um ...
Almir Pantoja Rodrigues   +3 more
openaire   +1 more source

Collaborative interactive evolution in minecraft

Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2018
Interactive Evolution (ie) has shown promise in domains where objective-driven approaches are problematic. Collaborating by branching from the evolutionary stepping stones discovered by others (cie) has allowed users to evolve a large variety of artefacts.
Pablo González de Prado Salas   +1 more
openaire   +1 more source

Minecraft as a Creative Tool

International Journal of Game-Based Learning, 2014
Many scholars are enthusiastic about the potential learning opportunities present in the sandbox-style gaming environment, Minecraft. In the following case study, the authors explored the use of Minecraft in a high school literature class and the presentation of characterization and plot in three student-made machinima, or films made in the game world.
Maria Cipollone   +2 more
openaire   +1 more source

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