Results 201 to 210 of about 3,192 (224)
Some of the next articles are maybe not open access.

Handcrafted gameworlds: Space-time biases in mobile Minecraft play

New Media and Society, 2018
Joel Schneier, Nicholas Taylor
exaly  

Minecraft

Edmond Y. Chang, Timothy J. Welsh
openaire   +1 more source

33. Minecraft

2020
openaire   +1 more source

Koekepan: Minecraft as a research platform

2013 12th Annual Workshop on Network and Systems Support for Games (NetGames), 2013
Engelbrecht, Herman Arnold   +1 more
openaire   +2 more sources

Children and Minecraft: A survey of children’s digital play

New Media and Society, 2018
Jane Mavoa   +2 more
exaly  

Investigating the role of Minecraft in educational learning environments

Educational Media International, 2016
Noelene Callaghan
exaly  

Mobile Minecraft: Negotiated space and perceptions of play in Australian families

Mobile Media and Communication, 2020
William Balmford
exaly  

Forensic investigation of cross platform massively multiplayer online games: Minecraft as a case study

Science and Justice - Journal of the Forensic Science Society, 2019
Henry Mwiki   +2 more
exaly  

Minecraft and machinima in action: development of creativity in the classroom

Technology, Pedagogy and Education, 2018
Mirian Checa-Romero   +1 more
exaly  

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