Results 61 to 70 of about 3,192 (224)

A Playful Participatory Planning System (P-PPS): A Framework for Collecting and Analyzing Player-Generated Spatial Data from Minecraft Worlds

open access: yesISPRS International Journal of Geo-Information
Digital tools, especially games, are increasingly important for enabling citizen participation in urban planning. Among these, Minecraft has been widely utilized to engage children, leveraging its virtual environment to represent geospatial data. However,
Ítalo Sousa de Sena   +5 more
doaj   +1 more source

Peningkatan Pencapaian dalam Pecahan: Kerangka Konseptual untuk Pembelajaran Berasaskan Permainan Digital Menggunakan Minecraft

open access: yesJournal of ICT in Education, 2020
Abstrak Kemajuan pesat teknologi maklumat dan komunikasi (TMK) telah membawa kepada berkembangnya inovasi dan kecanggihan permainan digital. Pelbagai kajian menunjukkan bahawa pembelajaran berasaskan permainan digital adalah berkesan dalam menggalak ...
Rayner Bin Tangkui, Tan Choon Keong
doaj   +1 more source

‘Children say playing and adults say working’: Children negotiating regulations on digital media in a Swedish preschool

open access: yesChildren &Society, Volume 40, Issue 2, Page 312-327, March 2026.
Abstract In current societal debate, opinions on children's use of digital technologies are polarized. This study investigates situated negotiations in everyday interactions by analysing how preschool children talk about digital media in relation to regulations on digital media use.
Pernilla Lagerlöf
wiley   +1 more source

The Effects of Minecraft Videogame On Creativity [PDF]

open access: yes, 2018
The aim of this research is find out the effects of minecraft videogames on creativity. Eight undergraduates were assigned to experi-mental group and control group for recording of the brainwaves while playing minecraft video games and other videos.
Shminan, A.S.   +2 more
core   +1 more source

Romans and Rollercoasters: Scholarship in the Digital Playground

open access: yesJournal of Computer Applications in Archaeology, 2019
Engagement with, or research and teaching driven by, play has long been only a minor aspect of archaeological scholarship. In recent years, however, spurred on by the continued success of interactive entertainment, digital play has grown from a niche ...
Aris Politopoulos   +3 more
doaj   +1 more source

An Approach to the Ethics of Archaeogaming

open access: yesInternet Archaeology, 2020
Virtual worlds are human worlds thus ethical places/spaces. Through an authethnography of play, I try to surface and contextualize some of what I see as the ethical issues that archaeogaming presents, which I frame as provocations for further discussion.
Shawn Graham
doaj   +1 more source

Children's agency within digital play and learning: Exploring the impact of shared play experiences on parent–child negotiations

open access: yesChildren &Society, Volume 40, Issue 2, Page 265-281, March 2026.
Abstract Children actively participate in socially constructing their digitised childhoods. However, parents often struggle to understand and manage the relationship between children and digital technology, especially with reference to children's agency and creativity with digital devices.
Karen Murcia   +3 more
wiley   +1 more source

Minecraft in the classroom : A study of Minecraft as a teaching tool

open access: yes, 2021
Syftet med denna studie är att utveckla kunskap om hur lärare kan använda Minecraft i sin undervisning av teknikämnet för elever i årskurs fyra till sex.
Tornberg, Simon
core  

Neogeography and Preparedness for Real-to-Virtual World Knowledge Transfer: Conceptual Steps to Minecraft Malta

open access: yesFuture Internet, 2014
Societies have rapidly morphed into complex entities that are creating accessibility, yet, at the same time, they are developing new forms of neogeographic-poverty related to information uptake.
Saviour Formosa
doaj   +1 more source

Scaling Imitation Learning in Minecraft

open access: yesCoRR, 2020
Imitation learning is a powerful family of techniques for learning sensorimotor coordination in immersive environments. We apply imitation learning to attain state-of-the-art performance on hard exploration problems in the Minecraft environment.
Artemij Amiranashvili   +4 more
openaire   +2 more sources

Home - About - Disclaimer - Privacy