Results 71 to 80 of about 3,192 (224)
Talking Fanart: Small Stories About Drawings and Games
ABSTRACT The present paper investigates small stories of Minecraft fanart as a part of children's gaming practices. The data consists of interviews with ten Swedish children between 10 and 18 years old about the creation of digital drawings. Taking an ethnomethodological and conversation analytical approach paper directs attention to how Finley talks ...
Pål Aarsand
wiley +1 more source
Gender Differences in Using Minecraft for Learning: Insights and Implications for Teaching Practice [PDF]
The educational use of video games is increasingly promoted in the literature for all levels of education. Minecraft, one of the most popular video games of all time, has already found its place in classrooms around the world.
Ivan Stojšić
doaj +1 more source
ABSTRACT This article draws from a one‐year connective ethnographic study that examined Brazilian transnational children's composing practices on a digital gaming platform named Roblox. Building upon research on digital childhoods, transnational childhoods, and play, the authors thought with concepts of relational bleeding, bending, and diffraction to ...
Mariana Lima Becker, Alex Corbitt
wiley +1 more source
Highly Secure In Vivo DNA Data Storage Driven by Genomic Dynamics
Integrated computational‐biological programming enables secure in vivo data storage by generating code tables from either genomes or gene regulatory networks, expanding the encryption key space by over 100 orders of magnitude. Storing code tables within synthetic genes, genomes, or gene regulatory networks adds an additional layer of security by ...
Jiaxin Xu +9 more
wiley +1 more source
The Educational Potentials of Digital Games for Cultivation of Abstract Thinking in Children: a conceptual-phenomenological analysis of ‘Minecraft’ [PDF]
This paper adopts a conceptual–phenomenological approach to examine Minecraft’s potential to foster abstract thinking in children. Drawing on Piaget’s cognitive development theory, Vygotsky’s sociocultural theory, Dewey’s philosophy of experience, and ...
Mohsen Karami
doaj +1 more source
Jogo Minecraft como aliado no processo de ensino e aprendizagem da geometria espacial
Este artigo tem por objetivo discutir as potencialidades do jogo digital Minecraft como suporte ao ensino e aprendizagem de elementos introdutórios da Geometria Espacial no sexto ano do Ensino Fundamental.
Paula Boito, Juliano Tonezer da Silva
doaj +1 more source
Abstract Research Summary This paper examines how heterogeneous YouTube content creators‐specifically, single‐homing and multihoming channels‐respond to a sudden increase in the exposure of the rival platform, Twitch. Contrary to expectations, I find that multihoming channels reduce their content creation efforts and underperform relative to single ...
Niloofar Abolfathi
wiley +1 more source
Smooth Minecraft terrain rendering
Interesting terrain is the backbone of any virtual world. To make features like caves, overhangs, and arches possible, we need to capture the internal structure of the terrain. In other words, we need a volumetric terrain model.
Hopfer, Eduard
core
Abstract This study examines the effectiveness of digital simulation‐based training (DSBT) for acquiring complex knowledge and skills. After identifying key aspects of DSBT, it explains how they were used to design a new DSBT activity with Minecraft Education® for teaching agile project management to dispersed students. It then presents a theoretically
Thibaut Coulon +3 more
wiley +1 more source
Hladké vykreslování Minecraft terénu [PDF]
Interesting terrain is the backbone of any virtual world. To make features like caves, overhangs, and arches possible, we need to capture the internal structure of the terrain. In other words, we need a volumetric terrain model.
Hopfer, Eduard
core

