Results 91 to 100 of about 10,428 (215)
Individual position diversity in dependence socioeconomic networks increases economic output
The availability of big data recorded from massively multiplayer online role-playing games (MMORPGs) allows us to gain a deeper understanding of the potential connection between individuals' network positions and their economic outputs.
Jiang, Zhi-Qiang +4 more
core +1 more source
The Basic Principles of Massively Multiplayer Online Role-Playing Games in Relation to Philosophy
The aim of this article is to uncover the relationships between philosophy and Massively Multiplayer Online Role-playing Games (hereinafter MMORPG) and their discussion fora; i.e.
Petr Sádlo
doaj
Remotely hosted services and 'cloud computing' [PDF]
Emerging technologies for learning report - Article exploring potential of cloud computing to address educational ...
Cliff, Dave
core
Cet article traite de la question de la jouabilité telle que présentée par le philosophe Jacques Henriot et étudie ce concept au regard de pratiques de coordination observées auprès de joueurs de jeux de rôle en ligne massivement multijoueurs (MMORPG ...
Thibault Philippette
doaj +1 more source
Truck, barter and exchange versus the endowment effect: virtual field experiments in an online game environment. [PDF]
We examine the feasibility of using a massively multiplayer online role-playing game (MMORPG) to test economic theories. As a test vehicle we use the well-known hypothesis about the relationship between market experience and the endowment effect.
Ferreira De Sousa, Yannick +1 more
core +1 more source
Social Psychological Aspects of Addiction to Massively Multiplayer Online Role-Playing Games
The paper addresses the issue of how massively multiplayer online role¬playing games (MMORPG) affect the behavior of players. Basing on a series of research, the paper analyzes how massively multiplayer online role¬playing games are created and ...
Marinova T.Y., Zaretskaya O.V.
doaj +1 more source
Tanks, Chauffeurs and Backseat Drivers: Competence in MMORPGs
In this paper learning and competence in the MMORPG World of Warcraft are explored. In order to facilitate movement between in-game and the real-world contexts of play, data was collected from couples who play the game together while sharing real space ...
Diane Carr, Martin Oliver
doaj +1 more source
There is no generally accepted definition for a virtual world, with many complimentary terms and acronyms having emerged implying a virtual world. Advances in systems architecture techniques such as, host migration of instances, mobile ad-hoc networking,
Nevelsteen, Kim J. L.
core +1 more source
MMORPGing – The Legalities of Game Play [PDF]
MMORPGs are big business; large numbers of people engage in some form of online gaming experience. Given the prevalence of such virtual spaces there is an increasing awareness that disputes can, and often, do arise about property and rights in online games. Online games and MMORPGs are governed by EULAs.
openaire +2 more sources
Native speakers of most widely spoken languages of the world who engage themselves in playing MMORPG (Massively Multiplayer Online Role-playing Game) often express a wish to have the game translated to their mother tongue.
Petr Sádlo
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