Results 91 to 100 of about 10,428 (215)

Individual position diversity in dependence socioeconomic networks increases economic output

open access: yes, 2017
The availability of big data recorded from massively multiplayer online role-playing games (MMORPGs) allows us to gain a deeper understanding of the potential connection between individuals' network positions and their economic outputs.
Jiang, Zhi-Qiang   +4 more
core   +1 more source

The Basic Principles of Massively Multiplayer Online Role-Playing Games in Relation to Philosophy

open access: yesLittera Scripta, 2018
The aim of this article is to uncover the relationships between philosophy and Massively Multiplayer Online Role-playing Games (hereinafter MMORPG) and their discussion fora; i.e.
Petr Sádlo
doaj  

Remotely hosted services and 'cloud computing' [PDF]

open access: yes, 2010
Emerging technologies for learning report - Article exploring potential of cloud computing to address educational ...
Cliff, Dave
core  

La dimension sociocognitive de la jouabilité : Étude des MMORPG en tant qu’artéfacts cognitifs socialement distribués

open access: yesInterfaces Numériques, 2017
Cet article traite de la question de la jouabilité telle que présentée par le philosophe Jacques Henriot et étudie ce concept au regard de pratiques de coordination observées auprès de joueurs de jeux de rôle en ligne massivement multijoueurs (MMORPG ...
Thibault Philippette
doaj   +1 more source

Truck, barter and exchange versus the endowment effect: virtual field experiments in an online game environment. [PDF]

open access: yes
We examine the feasibility of using a massively multiplayer online role-playing game (MMORPG) to test economic theories. As a test vehicle we use the well-known hypothesis about the relationship between market experience and the endowment effect.
Ferreira De Sousa, Yannick   +1 more
core   +1 more source

Social Psychological Aspects of Addiction to Massively Multiplayer Online Role-Playing Games

open access: yesСоциальная психология и общество, 2015
The paper addresses the issue of how massively multiplayer online role¬playing games (MMORPG) affect the behavior of players. Basing on a series of research, the paper analyzes how massively multiplayer online role¬playing games are created and ...
Marinova T.Y., Zaretskaya O.V.
doaj   +1 more source

Tanks, Chauffeurs and Backseat Drivers: Competence in MMORPGs

open access: yesEludamos, 2009
In this paper learning and competence in the MMORPG World of Warcraft are explored. In order to facilitate movement between in-game and the real-world contexts of play, data was collected from couples who play the game together while sharing real space ...
Diane Carr, Martin Oliver
doaj   +1 more source

Virtual World, Defined from a Technological Perspective, and Applied to Video Games, Mixed Reality and the Metaverse

open access: yes, 2016
There is no generally accepted definition for a virtual world, with many complimentary terms and acronyms having emerged implying a virtual world. Advances in systems architecture techniques such as, host migration of instances, mobile ad-hoc networking,
Nevelsteen, Kim J. L.
core   +1 more source

MMORPGing – The Legalities of Game Play [PDF]

open access: yesEur. J. Law Technol., 2012
MMORPGs are big business; large numbers of people engage in some form of online gaming experience. Given the prevalence of such virtual spaces there is an increasing awareness that disputes can, and often, do arise about property and rights in online games.  Online games and MMORPGs are governed by EULAs.
openaire   +2 more sources

Gender Alternatives in the French Translation of MMORPG World of Warcraft in relation to the English Original

open access: yesCaracteres: Estudios Culturales y Críticos de la Esfera Digital, 2017
Native speakers of most widely spoken languages of the world who engage themselves in playing MMORPG (Massively Multiplayer Online Role-playing Game) often express a wish to have the game translated to their mother tongue.
Petr Sádlo
doaj  

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