Results 71 to 80 of about 10,428 (215)
Internet gaming is a popular pastime, which has surged in popularity in light of COVID‐19. While positive outcomes are common, some gamers experience problems associated with their gaming. For this reason, understanding how factors can influence healthy versus unhealthy internet gaming outcomes is crucial. This study developed gamer typologies based on
Lorelle Bowditch +4 more
wiley +1 more source
Background: Role‐playing games (RPGs) have long attracted scholars because of their interactive and immersive attributes. The areas of studies on RPGs are various, from computer science to sociology and psychology. Nevertheless, there is a notable absence of comprehensive systematic literature that traces the trends, changes, and developments in RPG ...
Long Thanh Nguyen +4 more
wiley +1 more source
Chaotic worlds: an analysis of World of Warcraft [PDF]
Virtual worlds provide new forms of collaboration and social interaction. The World of Warcraft (WoW) is one such virtual world. It is the most popular example of what is called a Massively Multiplayer Online Role Playing Game (MMORPG). In this paper, we
Gardner, Lesley +2 more
core +1 more source
Across Economics and Psychology: Development and Validation of the In‐Game Purchase Motivation Scale
This study is aimed at developing and validating a measurement scale for motivations behind in‐game purchases, integrating economic and psychological aspects. Two separate samples of Italian gamers were used to develop a five‐factor scale (utility, enjoyment, investment, reputation, and self‐realization) capable of explaining a substantial portion of ...
Mirko Duradoni +6 more
wiley +1 more source
“Creatures of kek:” Affordance and enregisterment within “kek” on 4chan's “/pol/” board
Abstract This paper examines the relation of affordance and enregisterment in the socialization of users through the popular 4chan phrase “kek.” This word, overwhelmingly used as an equivalent for “lol” (netspeak for “laugh out loud”), has taken up several other meanings within “/pol/,” the politically incorrect subforum on 4chan, an anonymous ...
Dillon Ludemann
wiley +1 more source
Online games addiction creates a desire to continue repeating these activities. Staring at or using a cellphone for too long while playing online games can result in poor sleep quality which will have an impact on a person's physiological and ...
Desy Safitri, K. Diah Ambarwati
doaj +1 more source
GTFO!! - Positioning as interaction strategy in MMORPG communication
OMG! Lol n00b :)! When gamers, especially of MMORPGs (Massively Multiplayer Online Role-Playing Games) like World of Warcraft®, talk to one another they adapt language to their needs, as do all speakers. It is a common misconception that expressions such
Birgit Swoboda
doaj +1 more source
Emotional regulation in Gaming Disorder: A systematic review
Abstract Background and Objectives Problematic video game use is a source of concern. In addictions, difficulties with emotional regulation have become an important variable of interest. However, their study in relation to problematic video game use remains insufficient.
Francisco J. Estupiñá +4 more
wiley +1 more source
個人化服務應用於大型多人線上角色扮演遊戲之研究 A Study of Personalized Service in Massively Multiplayer Online Roleplaying Game [PDF]
大型多人線上角色扮演遊戲的個人化服務設計可解釋為遊戲廠商與玩家之間的獨特互動,係指針對不同玩家的需求與分析,提供相對應的遊戲設計或互動服務,玩家可以在過程中營造出獨特且貼心的遊戲經驗。本研究藉由文獻整理與現況分析釐清大型多人線上角色扮演遊戲中的個人化服務與設計,利用電腦網路問卷調查了解國內玩家對於線上遊戲中個人化服務設計之需求,最後經由業界專家的深度訪談,探討遊戲廠商對於個人化服務設計的因應策略。研究結果顯示線上遊戲中的個人化應用是真實生活經驗的體現,將現實生活中人與人之間的互動經驗轉移到線上遊戲中 ...
Chao-Chin Hsu, Chaucer Chaoyun Liang
doaj
TRAÇOS DE PERSONALIDADE E MOTIVAÇÕES PARA JOGAR WORLD OF WARCRAFT
Os jogadores de MMORPGs jogam por diversos fatores, sendo estes por socialização, conquistas, imersão, liderança e independência. Desta forma, a presente pesquisa tem como objetivo analisar a relação dos traços de comportamento com os fatores para jogar
Anderson Sasaki Vasques Pacheco +2 more
doaj

