Results 51 to 60 of about 10,428 (215)
Penelitian ini bertujuan mengetahui apakah ada pengaruh yang signifikan antara motivasi bermain game online dan dukungan sosial terhadap adiksi game online pada remaja.
Putri Rachmawati
doaj +1 more source
Rational Feelings for Virtual Things?
ABSTRACT This article examines the rationality of affective responses to virtual phenomena. I argue that at least some such responses can be perfectly rational, but that virtual realism and virtual irrealism—competing views about the metaphysics of the virtual—differ in their verdicts about the possible rationality of certain types of responses ...
Christopher Howard
wiley +1 more source
Straipsnyje pateikiama tarpkultūrinės komunikacijos, egzistuojančios interneto bendruomenėse, analizė, atlikta bendradarbiaujant su grupės MMORPG (angl. Massive Multiplayer Online Role Playing Games) nariais.
Maciej Kałuża, Ewa Golik
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"A step into the abyss" Transmedia in the UK Games and Television Industries [PDF]
This article uses a media industries studies perspective to investigate the current state of transmedia production in the UK. Analysing the discursive statements of a range of industry participants from both UK television and games industries, the ...
Johnston, Keith M, Phillips, Tom
core +1 more source
Abstract Background and aims Affect has been shown to be associated with gaming disorder (GD), but little is known about how its temporal tendency may predict excessive gaming. We aimed to evaluate how affect intensity and fluctuations may predict gaming duration and risk of GD among adolescent gamers.
Camilla K. M. Lo +5 more
wiley +1 more source
The attitudes, feelings and experiences of online gamers: a qualitative analysis [PDF]
The playing of massively multiplayer online role-playing games (MMORPGs) is now a highly popular leisure activity. The present study set out to explore the attitudes, experiences, and feelings of online gamers.
Mark D. Griffiths, Wan C, Zaheer Hussain
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An Analysis of Players and Bots Behaviors in MMORPG [PDF]
"Bot", automatic robot software, has been one of most serious problems in Massively Multiplayer Online Role Playing Game (MMORPG). Bots earn much more money in a virtual world than human players, and finally collapse balance and fairness of the MMORPG. At present, many techniques have been applied to detect and exterminate bots.
Yutaro Mishima +2 more
openaire +1 more source
ABSTRACT This study explores the potential of game‐based practices in enhancing organizational innovation, particularly in the context of remote work. Specifically, we examine how collaborative practices within digital gaming environments can inform and enhance the creation of social capital in remote settings and further facilitate collaborative ...
Christopher M. Bernal, Tea Lempiälä
wiley +1 more source
Into the virtual worlds: conceptualizing the consumer‐avatar journey in virtual environments
Abstract As digital representations of human controllers, consumer‐avatars play a pivotal role in enabling immersive consumer experiences in virtual environments. Despite their significance in digital marketing research, the literature on consumer‐avatars is highly fragmented and lacks comprehensive analysis across studies.
Yue Peng, Kirsten Cowan, Joel Lo Ribeiro
wiley +1 more source
Cet article propose d’envisager le jeu vidéo tant dans ses dimensions immatérielles que dans la perspective de sa patrimonialisation. Une première partie permet de fixer le cadre théorique ainsi que les enjeux de cette approche de l’objet, elle traite ...
Benjamin Barbier
doaj +1 more source

