Results 51 to 60 of about 10,428 (215)

Pengaruh Motivasi Bermain Game Online Mmorpg dan Dukungan Sosial Terhadap Adiksi Game Online Pada Remaja di Tangerang

open access: yesTazkiya Journal of Psychology, 2019
Penelitian ini bertujuan mengetahui apakah ada pengaruh yang signifikan antara motivasi bermain game online dan dukungan sosial terhadap adiksi game online pada remaja.
Putri Rachmawati
doaj   +1 more source

Rational Feelings for Virtual Things?

open access: yesPhilosophical Issues, Volume 35, Issue 1, Page 85-92, October 2025.
ABSTRACT This article examines the rationality of affective responses to virtual phenomena. I argue that at least some such responses can be perfectly rational, but that virtual realism and virtual irrealism—competing views about the metaphysics of the virtual—differ in their verdicts about the possible rationality of certain types of responses ...
Christopher Howard
wiley   +1 more source

Tarpkultūrinė komunikacija ir internetas: tarpkultūrinės komunikacijos vaidmuo interneto bendruomenėse

open access: yesInformacijos Mokslai, 2008
Straipsnyje pateikiama tarpkultūrinės komunikacijos, egzistuojančios interneto bendruomenėse, analizė, atlikta bendradarbiaujant su grupės MMORPG (angl. Massive Multiplayer Online Role Playing Games) nariais.
Maciej Kałuża, Ewa Golik
doaj   +1 more source

"A step into the abyss" Transmedia in the UK Games and Television Industries [PDF]

open access: yes, 2016
This article uses a media industries studies perspective to investigate the current state of transmedia production in the UK. Analysing the discursive statements of a range of industry participants from both UK television and games industries, the ...
Johnston, Keith M, Phillips, Tom
core   +1 more source

Associations of emotional experience with gaming duration and risk of gaming disorder among adolescent gamers: An ecological momentary assessment study

open access: yesAddiction, Volume 120, Issue 9, Page 1853-1862, September 2025.
Abstract Background and aims Affect has been shown to be associated with gaming disorder (GD), but little is known about how its temporal tendency may predict excessive gaming. We aimed to evaluate how affect intensity and fluctuations may predict gaming duration and risk of GD among adolescent gamers.
Camilla K. M. Lo   +5 more
wiley   +1 more source

The attitudes, feelings and experiences of online gamers: a qualitative analysis [PDF]

open access: yes, 2009
The playing of massively multiplayer online role-playing games (MMORPGs) is now a highly popular leisure activity. The present study set out to explore the attitudes, experiences, and feelings of online gamers.
Mark D. Griffiths, Wan C, Zaheer Hussain
core   +1 more source

An Analysis of Players and Bots Behaviors in MMORPG [PDF]

open access: yes2013 IEEE 27th International Conference on Advanced Information Networking and Applications (AINA), 2013
"Bot", automatic robot software, has been one of most serious problems in Massively Multiplayer Online Role Playing Game (MMORPG). Bots earn much more money in a virtual world than human players, and finally collapse balance and fairness of the MMORPG. At present, many techniques have been applied to detect and exterminate bots.
Yutaro Mishima   +2 more
openaire   +1 more source

‘Press Start’ on Collaboration: Game‐Based Practices for Fostering Innovative Collaboration in Online Contexts

open access: yesCreativity and Innovation Management, Volume 34, Issue 3, Page 528-540, September 2025.
ABSTRACT This study explores the potential of game‐based practices in enhancing organizational innovation, particularly in the context of remote work. Specifically, we examine how collaborative practices within digital gaming environments can inform and enhance the creation of social capital in remote settings and further facilitate collaborative ...
Christopher M. Bernal, Tea Lempiälä
wiley   +1 more source

Into the virtual worlds: conceptualizing the consumer‐avatar journey in virtual environments

open access: yesPsychology &Marketing, Volume 42, Issue 2, Page 374-394, February 2025.
Abstract As digital representations of human controllers, consumer‐avatars play a pivotal role in enabling immersive consumer experiences in virtual environments. Despite their significance in digital marketing research, the literature on consumer‐avatars is highly fragmented and lacks comprehensive analysis across studies.
Yue Peng, Kirsten Cowan, Joel Lo Ribeiro
wiley   +1 more source

Les aspects immatériels du jeu vidéo : les plateformes comme lieux de préservation des traces et des communautés

open access: yesHybrid, 2022
Cet article propose d’envisager le jeu vidéo tant dans ses dimensions immatérielles que dans la perspective de sa patrimonialisation. Une première partie permet de fixer le cadre théorique ainsi que les enjeux de cette approche de l’objet, elle traite ...
Benjamin Barbier
doaj   +1 more source

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