Results 41 to 50 of about 10,428 (215)

Вплив MMORPG на сучасну культуру: історіографічний аспект

open access: yesКультура України
На основі аналізу наукових публікацій, переважно XXI ст., розглянуто історіографію дослідження впливу масових багатоосібних (або багатокористувацьких) онлайнових рольових ігор (MMORPG) на сучасні культурні процеси у світлі ігрової концепції культури ...
O. Kozoriz
doaj   +1 more source

Rezension/Essay: The Warcraft Civilization – Social Science in a Virtual World

open access: yesMedienimpulse, 2013
"World of Warcraft" (WoW) ist ein Massively Multiplayer Online Role-Playing Game (MMORPG) bestehend aus hunderten parallel zueinander existierenden Bereichen, so genannten "realms", welche simultan von mehreren tausend TeilnehmerInnen bzw.
Karl H. Stingeder
doaj   +1 more source

Using massively multiplayer online role playing games (MMORPGs) to support second language learning: Action research in the real and virtual world [PDF]

open access: yes, 2011
Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online gaming shows potential not just for entertaining, but also for education.
Kongmee, Isara   +3 more
core  

More Than Just a Game: How Intrinsic Motivation and Artificial Intelligence‐Enhanced Trading Shape Consumer Well‐Being in Virtual Markets

open access: yesPsychology &Marketing, Volume 43, Issue 2, Page 401-430, February 2026.
ABSTRACT This study aims to enhance our understanding of the factors that predict well‐being in video gaming, a rapidly growing form of entertainment and social engagement. Using self‐determination theory (SDT), the research explores the behaviors of gamer consumers. Data were collected through an online questionnaire.
George Bogdan Drăgan   +4 more
wiley   +1 more source

Linking online gaming and addictive behavior: Converging evidence for a general reward deficiency in frequent online gamers

open access: yesFrontiers in Behavioral Neuroscience, 2014
Millions of people regularly play so-called Massively Multiplayer Online Role Playing Games (MMORPGs). Recently, it has been argued that MMORPG overuse is becoming a significant health problem worldwide. Symptoms such as tolerance, withdrawal and craving
Tim eHahn   +5 more
doaj   +1 more source

A cross-genre study of online gaming: player demographics, motivation for play, and social interactions among players [PDF]

open access: yes, 2012
One key limitation with the contemporary online gaming research literature is that much of the published research has tended to examine only one genre of games (i.e., Massively Multiplayer Online Role Playing Games).
Ghuman, D, Griffiths, MD
core  

Theorising Incels and Co.: A Multidisciplinary Literature Review of the Manosphere

open access: yesSociology Compass, Volume 20, Issue 1, January 2026.
ABSTRACT This article will scope out the field of manosphere studies, providing a literature review of relevant and timely research into the manosphere, with a particular focus on Incels. The paper employs a multidisciplinary approach, arguing that there are three key disciplines in which research into the manosphere is occurring. These disciplines are
Shelby Judge
wiley   +1 more source

Crime Scene Re-investigation: A Postmortem Analysis of Game Account Stealers' Behaviors

open access: yes, 2017
As item trading becomes more popular, users can change their game items or money into real money more easily. At the same time, hackers turn their eyes on stealing other users game items or money because it is much easier to earn money than traditional ...
Kim, Hana, Kim, Huy Kang, Yang, Seongil
core   +1 more source

Worldlit as MMORPG?

open access: yesJournal of World Literature, 2022
Abstract The marketing of world literature today is marked by the larger migration of literary culture to Web 2.0. This has gone hand in hand with a reconsignment of influence of orthodox authorities, from established reviewing organs to awards, to the amateur readers congregating on social media platforms, first and foremost on Goodreads, the ...
openaire   +2 more sources

Gazeteciliğin Geleceği Açısından Second Life’daki Pratikler

open access: yesYeni Medya, 2020
Sanal bir dünya olan Second Life’ın gazeteciliğin geleceği açısından sunduğu yenilikler ve fikirler, bu çalışma kapsamında değerlendirilmiştir. Bu çerçevede ilk olarak Second Life, ardından bu platform içerisindeki gazete ve dergiler gazeteciliğin ...
Bahar Kayıhan
doaj  

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