Results 41 to 50 of about 10,428 (215)
Вплив MMORPG на сучасну культуру: історіографічний аспект
На основі аналізу наукових публікацій, переважно XXI ст., розглянуто історіографію дослідження впливу масових багатоосібних (або багатокористувацьких) онлайнових рольових ігор (MMORPG) на сучасні культурні процеси у світлі ігрової концепції культури ...
O. Kozoriz
doaj +1 more source
Rezension/Essay: The Warcraft Civilization – Social Science in a Virtual World
"World of Warcraft" (WoW) ist ein Massively Multiplayer Online Role-Playing Game (MMORPG) bestehend aus hunderten parallel zueinander existierenden Bereichen, so genannten "realms", welche simultan von mehreren tausend TeilnehmerInnen bzw.
Karl H. Stingeder
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Using massively multiplayer online role playing games (MMORPGs) to support second language learning: Action research in the real and virtual world [PDF]
Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online gaming shows potential not just for entertaining, but also for education.
Kongmee, Isara +3 more
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ABSTRACT This study aims to enhance our understanding of the factors that predict well‐being in video gaming, a rapidly growing form of entertainment and social engagement. Using self‐determination theory (SDT), the research explores the behaviors of gamer consumers. Data were collected through an online questionnaire.
George Bogdan Drăgan +4 more
wiley +1 more source
Millions of people regularly play so-called Massively Multiplayer Online Role Playing Games (MMORPGs). Recently, it has been argued that MMORPG overuse is becoming a significant health problem worldwide. Symptoms such as tolerance, withdrawal and craving
Tim eHahn +5 more
doaj +1 more source
A cross-genre study of online gaming: player demographics, motivation for play, and social interactions among players [PDF]
One key limitation with the contemporary online gaming research literature is that much of the published research has tended to examine only one genre of games (i.e., Massively Multiplayer Online Role Playing Games).
Ghuman, D, Griffiths, MD
core
Theorising Incels and Co.: A Multidisciplinary Literature Review of the Manosphere
ABSTRACT This article will scope out the field of manosphere studies, providing a literature review of relevant and timely research into the manosphere, with a particular focus on Incels. The paper employs a multidisciplinary approach, arguing that there are three key disciplines in which research into the manosphere is occurring. These disciplines are
Shelby Judge
wiley +1 more source
Crime Scene Re-investigation: A Postmortem Analysis of Game Account Stealers' Behaviors
As item trading becomes more popular, users can change their game items or money into real money more easily. At the same time, hackers turn their eyes on stealing other users game items or money because it is much easier to earn money than traditional ...
Kim, Hana, Kim, Huy Kang, Yang, Seongil
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Abstract The marketing of world literature today is marked by the larger migration of literary culture to Web 2.0. This has gone hand in hand with a reconsignment of influence of orthodox authorities, from established reviewing organs to awards, to the amateur readers congregating on social media platforms, first and foremost on Goodreads, the ...
openaire +2 more sources
Gazeteciliğin Geleceği Açısından Second Life’daki Pratikler
Sanal bir dünya olan Second Life’ın gazeteciliğin geleceği açısından sunduğu yenilikler ve fikirler, bu çalışma kapsamında değerlendirilmiştir. Bu çerçevede ilk olarak Second Life, ardından bu platform içerisindeki gazete ve dergiler gazeteciliğin ...
Bahar Kayıhan
doaj

