Results 21 to 30 of about 10,428 (215)
Bayesian Modeling of a Human MMORPG Player [PDF]
This paper describes an application of Bayesian programming to the control of an autonomous avatar in a multiplayer role-playing game (the example is based on World of Warcraft).
Bessiere, Pierre, Synnaeve, Gabriel
core +4 more sources
By using the machine learning of artificial intelligence to explore the application business opportunities of the Metaverse in the MMORPG (Massively Multiplayer Online Role-Playing Game) interactive game market, we study the supply and demand laws of ...
Kuo-Hsien Lee +7 more
doaj +1 more source
MMORPGing, Law, and Lingo [PDF]
This chapter examines the differences between the categories of online games and virtual worlds. It discusses the importance of this distinction, given the need to recognize that this area has its own distinct terminology. It presents a few examples to illustrate the demand for understanding and acceptance of gaming terminology, and the role that this ...
openaire +1 more source
MMORPGs als virtuelle Welten – Immersion und Repräsentation
Verlag: Werner Hülsbusch Erscheinungsdatum: 28.
Karl H. Stingeder
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Although previous studies have investigated the effect of digital games on learning foreign languages, no research has examined how effective they are on learners’ perceptions regarding foreign language communicative competence development.
Ufuk Bakan, Turgay Han, Uğur Bakan
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A Case Study of Using Online Communities and Virtual Environment in Massively Multiplayer Role Playing Games (MMORPGs) as a Learning and Teaching Tool for Second Language Learners [PDF]
Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online gaming shows potential not just for entertaining, but also in education.
Kongmee, Isara +3 more
core +2 more sources
Analyzing the Effect of TCP and Server Population on Massively Multiplayer Games
Many Massively Multiplayer Online Role-Playing Games (MMORPGs) use TCP flows for communication between the server and the game clients. The utilization of TCP, which was not initially designed for (soft) real-time services, has many implications for the ...
Mirko Suznjevic +4 more
doaj +1 more source
Onlinespieler abseits des Mainstreams
MMO(RP)Gs „Massively Multiplayer Online (Role-Playing) Games“ nehmen einen Sonderstatus unter den Onlinespielen ein, welcher durch den wachsenden wirtschaftlichen Erfolg, insbesondere durch den „breakthrough hit“ (Duchenaut et al.
Harald Baumgartlinger
doaj +1 more source
MMORPGs 360°: Virtuelle Welten & moderne Mediennutzung wissenschaftlich betrachtet
Verlag: Edition Nove Erscheinungsdatum: 1.
Karl H. Stingeder
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КИБЕРСОЦИАЛЬНОСТЬ СОВРЕМЕННЫХ ПОДРОСТКОВ: ПРОБЛЕМЫ И ПЕРСПЕКТИВЫ
Данная статья посвящена проблеме влияния факторов киберпространства на психологические особенности подростков. Представлены результаты эмпирического исследования социальности современного подростка в контексте принципиально нового культурного ...
Загумённая А.М.
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