Results 21 to 30 of about 10,428 (215)

Bayesian Modeling of a Human MMORPG Player [PDF]

open access: yes, 2010
This paper describes an application of Bayesian programming to the control of an autonomous avatar in a multiplayer role-playing game (the example is based on World of Warcraft).
Bessiere, Pierre, Synnaeve, Gabriel
core   +4 more sources

Using Machine Learning of Artificial Intelligence to Analyze Business Opportunities and Applications of the Massively Multiplayer Online Role-Playing Game Case in Metaverse

open access: yesEngineering Proceedings, 2023
By using the machine learning of artificial intelligence to explore the application business opportunities of the Metaverse in the MMORPG (Massively Multiplayer Online Role-Playing Game) interactive game market, we study the supply and demand laws of ...
Kuo-Hsien Lee   +7 more
doaj   +1 more source

MMORPGing, Law, and Lingo [PDF]

open access: yes, 2013
This chapter examines the differences between the categories of online games and virtual worlds. It discusses the importance of this distinction, given the need to recognize that this area has its own distinct terminology. It presents a few examples to illustrate the demand for understanding and acceptance of gaming terminology, and the role that this ...
openaire   +1 more source

MMORPGs als virtuelle Welten – Immersion und Repräsentation

open access: yesMedienimpulse, 2011
Verlag: Werner Hülsbusch Erscheinungsdatum: 28.
Karl H. Stingeder
doaj   +1 more source

Learner perceptions and effectiveness of using a massively multiplayer online role-playing game to improve EFL communicative competence

open access: yesKnowledge Management & E-Learning: An International Journal, 2022
Although previous studies have investigated the effect of digital games on learning foreign languages, no research has examined how effective they are on learners’ perceptions regarding foreign language communicative competence development.
Ufuk Bakan, Turgay Han, Uğur Bakan
doaj   +1 more source

A Case Study of Using Online Communities and Virtual Environment in Massively Multiplayer Role Playing Games (MMORPGs) as a Learning and Teaching Tool for Second Language Learners [PDF]

open access: yes, 2012
Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online gaming shows potential not just for entertaining, but also in education.
Kongmee, Isara   +3 more
core   +2 more sources

Analyzing the Effect of TCP and Server Population on Massively Multiplayer Games

open access: yesInternational Journal of Computer Games Technology, 2014
Many Massively Multiplayer Online Role-Playing Games (MMORPGs) use TCP flows for communication between the server and the game clients. The utilization of TCP, which was not initially designed for (soft) real-time services, has many implications for the ...
Mirko Suznjevic   +4 more
doaj   +1 more source

Onlinespieler abseits des Mainstreams

open access: yesMedienimpulse, 2013
MMO(RP)Gs „Massively Multiplayer Online (Role-Playing) Games“ nehmen einen Sonderstatus unter den Onlinespielen ein, welcher durch den wachsenden wirtschaftlichen  Erfolg, insbesondere durch den „breakthrough hit“ (Duchenaut et al.
Harald Baumgartlinger
doaj   +1 more source

MMORPGs 360°: Virtuelle Welten & moderne Mediennutzung wissenschaftlich betrachtet

open access: yesMedienimpulse, 2011
Verlag: Edition Nove Erscheinungsdatum: 1.
Karl H. Stingeder
doaj   +1 more source

КИБЕРСОЦИАЛЬНОСТЬ СОВРЕМЕННЫХ ПОДРОСТКОВ: ПРОБЛЕМЫ И ПЕРСПЕКТИВЫ

open access: yesCifra: Психология, 2023
Данная статья посвящена проблеме влияния факторов киберпространства на психологические особенности подростков. Представлены результаты эмпирического исследования социальности современного подростка в контексте принципиально нового культурного ...
Загумённая А.М.
doaj   +1 more source

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