Results 11 to 20 of about 10,428 (215)
Perceived Stress, Loneliness, and Resilience in Relation to Game Addiction Among Adolescents in Bangkok During the COVID-19 Pandemic Transition Period. [PDF]
ABSTRACT Background The COVID‐19 pandemic has led to an increase in adolescent gaming due to lockdowns and the shift to online learning. Although factors linked to game addiction in adolescents before and during the pandemic have been explored, research on patterns following the easing of restrictions is limited.
Attasara P, Thaweekoon T, Napa W.
europepmc +2 more sources
There is current debate as to whether excessive use of massively multiplayer online role-playing games (MMORPGs) constitutes an addiction. The aim of the following two studies was to investigate two markers of behavioural addiction, cue-reactivity and ...
Olivia Metcalf, Kristen Pammer
doaj +1 more source
Moving between virtual and real worlds: second language learning through massively multiplayer online role playing games (MMORPGs) [PDF]
Massively Multiplayer Online Role Playing Games (MMORPGs) bring players together in a large virtual community. This type of online gaming can serve many purposes such as entertainment, social interaction, information exchange and education and is now an ...
Kongmee, Isara +3 more
core +2 more sources
This study aimed to determine the relationship between guild conformity and loyalty of MMORPG (Massively Multiplayer Online Role-Playing Games) gamers in Semarang.
Ediwan Farid Fahmadi +2 more
doaj +1 more source
The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey [PDF]
Background: The rapid expansion of online video gaming as a leisure time activity has led to the appearance of problematic online gaming (POG). According to the literature, POG is associated with different psychiatric symptoms (eg, depression, anxiety ...
Demetrovics, Z +6 more
core +2 more sources
Virtuelle Gemeinschaften in Online-Rollenspielen
Verlag: LIT Verlag Erscheinungsdatum: 29. Juli 2009 (1.
Karl H. Stingeder
doaj +1 more source
Social interactions in massively multiplayer online role-playing gamers [PDF]
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined the demographics of play. This study explored the social interactions that occur both within and outside of MMORPGs.
Helena Cole +3 more
core +1 more source
Background Massively Multiplayer Online Role-Playing Games (MMORPGs) are a very popular and enjoyable leisure activity, and there is a lack of international validated instruments to assess excessive gaming.
Monnin Julie +8 more
doaj +1 more source
Worlds at Play: Space and Player Experience in Fantasy Computer Games
The relationship between the fantasy genre and the medium of computer games has always been a very tight-knit one. The present article explores the close connection between fantasy and computer games through different media, arguing that the fantasy ...
Toft-Nielsen Claus
doaj +1 more source
Cette étude a pour objectif de montrer en quoi la pratique vidéoludique sur un jeu de rôle en ligne massivement multijoueurs (MMORPG) permet aux joueurs de développer des soft skills.
Antoine Chollet
doaj +1 more source

