This study set out to examine how the features of gamification (immersion, achievement, and social interaction) affect intrinsic motivation, ultimately enhancing student learning effectiveness in blended learning.
Bang Nguyen-Viet, Huong Doan Ngoc Minh
doaj +1 more source
Fostering students' motivation towards learning research skills: the role of autonomy, competence and relatedness support. [PDF]
Maddens L, Depaepe F, Raes A, Elen J.
europepmc +1 more source
Educational Uses of Augmented Reality (AR): Experiences in Educational Science [PDF]
Augmented Reality (AR) is an emerging technology that is gaining greater influence on teaching every day. AR, together with mobile technology, is defined as one of the most efficient pairs for supporting significant and ubiquitous learning.
Barroso Osuna, Julio +3 more
core +1 more source
Smart Closed‐Loop Systems in Personalized Healthcare: Advances and Outlook
A smart closed‐loop e‐textile integrates multimodal sensing, onboard processing, wireless communication, and wearable power to enable real‐time physiological/biochemical monitoring and feedback‐controlled therapy. ABSTRACT Smart textiles represent a revolutionary frontier in healthcare, seamlessly blending fabric and advanced technologies to create ...
Safoora Khosravi +12 more
wiley +1 more source
Corrigendum: The moderating effect of learning experience on learning motivation and learning outcomes of international students. [PDF]
Zhang J +5 more
europepmc +1 more source
3D Printing of Stretchable, Compressible and Conductive Porous Polyurethane for Soft Robotics
A 3D‐printable porous dopamine‐polyurethane acrylate elastomer results in conductive, stretchable, and compressible structures that can be metallized in situ through catechol‐mediated silver reduction. The resulting material function as both compliant soft robot with a and strain sensors without complex assemblies, enabling fully 3D‐printed soft ...
Ouriel Bliah +3 more
wiley +1 more source
FACTORS OF LEARNING MOTIVATION IN STUDENTS IN THE CONDITIONS OF DIFFERENTIATED EDUCATION
In order to assess the importance of family, school, psychosocial, personal factors and mental health factor for the formation of learning motivation 419 students were surveyed in grades 8 – 10 (49 % boys and 51 % girls) studying with various educational
Margarita V. Safronova +1 more
doaj
Developing measures of immersion and motivation for learning technologies in healthcare simulation: a pilot study. [PDF]
Jacobs C, M Rigby J.
europepmc +1 more source
Pros and cons gamification and gaming in classroom
The aim of the current work is to assess the challenges that gamification in education are facing nowadays. Benefits and disadvantages of using gamification in classroom are both discussed to offer a clearer view on the impact of using gamification ...
Furdu, Iulian +2 more
core +1 more source
A behavioural framework for designing educational computer games [PDF]
Research has indicated that computer games can be innovative and powerful tools for education. Indeed, combining psychological research and games design principles offers a framework for developing educational games that promote learning while ...
Doughty, Mark +4 more
core

