Results 51 to 60 of about 703,026 (304)
Super multi-view near-eye display with a lightguide combiner.
We propose a lightguide-type super multi-view near-eye display that uses a digital micromirror device and a LED array. The proposed method presents three-dimensional images with a natural monocular depth cue using a compact combiner optics which consists
Woongseob Han +4 more
semanticscholar +1 more source
Slippage-robust Gaze Tracking for Near-eye Display [PDF]
In recent years, head-mounted near-eye display devices have become the key hardware foundation for virtual reality and augmented reality. Thus head-mounted gaze tracking technology has received attention as an essential part of human-computer interaction.
Wei Zhang +4 more
semanticscholar +1 more source
By presenting always-in-focus virtual images, Maxwellian near-eye displays can remove the vergence accommodation conflict, which causes eye fatigue or dizziness.
Myeong-Ho Choi +2 more
doaj +1 more source
Eye position modulates retinotopic responses in early visual areas: a bias for the straight-ahead direction [PDF]
Even though the eyes constantly change position, the location of a stimulus can be accurately represented by a population of neurons with retinotopic receptive fields modulated by eye position gain fields.
Corbetta, M. +6 more
core +1 more source
We present a compact holographic near-eye display system with high-quality speckle-free optical reconstructions using camera-in-the-loop (CITL) optimization with phase constraint strategy.
Lizhi Chen, Run-ze Zhu, Hao Zhang
semanticscholar +1 more source
Holographic Near-eye Display with Real-time Embedded Rendering
We present a wearable full-color holographic augmented reality headset with binocular vision support and real-time embedded hologram calculation.
Antonin Gilles +3 more
semanticscholar +1 more source
Would Gaze-Contingent Rendering Improve Depth Perception in Virtual and Augmented Reality?
Near distances are overestimated in virtual reality, and far distances are underestimated, but an explanation for these distortions remains elusive. One potential concern is that whilst the eye rotates to look at the virtual scene, the virtual cameras ...
Linton, Paul
core +1 more source
Drawing cartoon faces - a functional imaging study of the cognitive neuroscience of drawing [PDF]
We report a functional imaging study of drawing cartoon faces. Normal, untrained participants were scanned while viewing simple black and white cartoon line-drawings of human faces, retaining them for a short memory interval, and then drawing them ...
Gowen, Emma +2 more
core +1 more source
Augmented Reality and Virtual Reality Displays: Perspectives and Challenges
Summary: As one of the most promising candidates for next-generation mobile platform, augmented reality (AR) and virtual reality (VR) have potential to revolutionize the ways we perceive and interact with various digital information.
Tao Zhan +4 more
doaj +1 more source
Optical Mapping Near-eye Three-dimensional Display with Correct Focus Cues
We present an optical mapping near-eye (OMNI) three-dimensional display method for wearable devices. By dividing a display screen into different sub-panels and optically mapping them to various depths, we create a multiplane volumetric image with correct
Cui, Wei, Gao, Liang
core +1 more source

