Results 31 to 40 of about 68,735 (262)
Model SEIR Kecanduan Game Online pada Siswa di SMP Negeri 3 Makassar
Penelitian ini membahas model matematika SEIR kecanduan game online. Data yang digunakan adalah data primer berupa jumlah siswa SMP Negeri 3 Makassar yang kecanduan game online yang diperoleh dengan cara membagikan angket kepada siswa.
Syafruddin Side +3 more
doaj +1 more source
ADIKSI GAME ONLINE DAN KETRAMPILAN PENYESUAIAN SOSIAL PADA REMAJA
Kemampuan remaja dalam melakukan penyesuaian dengan lingkungan sosial diperoleh dari proses belajar melalui pengalaman baru. Penelitian ini bertujuan untuk mengetahui hubungan adiksi game online dengan keterampilan penyesuaian sosial pada remaja di ...
Cesaria Septa Nirwanda +1 more
doaj +1 more source
Exploration of the Affecting Factors on the Quit Intentions of Online-Game Players in China
Online-games are products of hedonic information technology. Players’ addiction will lead to seriously negative consequences. That how to prevent online-game addiction exclusively becomes a problem concerned by whole society. The purpose of this study is
Wang Lili, Yan Bingsheng
doaj +1 more source
Transaksi Jual Beli Chip Game Online Higgs Domino
Higgs domino online game chip buying and selling transactions are transactions that are mostly carried out by higgs domino online game players, these chip buying and selling transactions are the same as buying and selling transactions in general. And the
Masjulita Ritonga, Nurhotia Harahap
doaj +1 more source
Motivations for Play in Online Games [PDF]
An empirical model of player motivations in online games provides the foundation to understand and assess how players differ from one another and how motivations of play relate to age, gender, usage patterns, and in-game behaviors. In the current study, a factor analytic approach was used to create an empirical model of player motivations. The analysis
openaire +3 more sources
Kecanduan Game Online Ditinjau dari Big Five Personality
Game online merupakan suatu media hiburan yang banyak dimainkan oleh para remaja. Salah satu dampak negatif yang dapat ditimbulkan adalah kecanduan. Kecanduan game online dapat dipengaruhi berbagai faktor internal ataupun eksternal.
Ni Made Sintya Noviana Utami +2 more
doaj +1 more source
Motives for online games and problematic online gaming [PDF]
Tehnologija ima vrlo važnu ulogu u današnjem svijetu, posebno u životu mladih osoba, koje se uz pomoć tehnologije sve češće druže i komuniciraju. Isto tako, tehnologija omogućuje online igranje koje nas može uvući u svoj svijet toliko duboko da zaboravimo na probleme u svakodnevnom životu.
openaire
Penelitian ini bertujuan untuk mengetahui hubungan antara school well-being dengan kecenderungan kecanduan online game pada siswa sekolah menengah kejuruan (SMK). School well-being adalah pandangan siswa terhadap kondisi sekolah (having), hubungan sosial
Ananda Naftalia Saputra +1 more
doaj +1 more source
Research is strongest when conducted alongside patients, not just about them. Patient research organizations help integrate patient perspectives into research priorities, study design, and scientific meetings, leading to meaningful patient outcomes and development of relevant therapies.
Jenica H. Kakadia +9 more
wiley +1 more source
Survei Game Online untuk Meningkatkan Kosakata Dalam Bahasa Inggris di Kelas Tinggi Sekolah Dasar
Game online semakin populer di kalangan masyarakat, terutama di kalangan anak-anak. Game online bukan hanya untuk bersenang-senang; mereka dapat membantu Anda mempelajari kosakata dalam bahasa Inggris.
Ursula Amara Syifa Carmelia +2 more
doaj +1 more source

