Results 31 to 40 of about 1,010,837 (288)

Comparisons of Synchronous and Asynchronous Discussions in an Online Roleplaying Simulation to Teach Middle School Written Argumentation Skills

open access: yesOnline Learning, 2022
In this study, different degrees of synchronous and asynchronous online social interactions are investigated in the context of an online educational roleplaying simulation game that is played across multiple classrooms simultaneously to teach ...
Jeremy Riel   +2 more
doaj   +1 more source

Exploration of the Affecting Factors on the Quit Intentions of Online-Game Players in China

open access: yesSHS Web of Conferences, 2015
Online-games are products of hedonic information technology. Players’ addiction will lead to seriously negative consequences. That how to prevent online-game addiction exclusively becomes a problem concerned by whole society. The purpose of this study is
Wang Lili, Yan Bingsheng
doaj   +1 more source

Analisis Minat Belajar Siswa dilihat dari Dampak Penggunaan Game Online

open access: yesDawuh Guru, 2023
This study aims to determine interest in learning as a result of using online games. This research is a descriptive qualitative research. The data in this research are; 1) person (people), namely grade VI students of SD 5 Gondangmanis; 2) paper (paper ...
Wahyu Rikha Rofikhatul Ula
doaj   +1 more source

Modeling Paying Behavior in Game Social Networks [PDF]

open access: yes, 2014
Online gaming is one of the largest industries on the Internet, generating tens of billions of dollars in revenues annually. One core problem in online game is to find and convert free users into paying customers, which is of great importance for the ...
Ding, Ying   +8 more
core   +2 more sources

ADIKSI GAME ONLINE DAN KETRAMPILAN PENYESUAIAN SOSIAL PADA REMAJA

open access: yesJurnal Empati, 2017
Kemampuan remaja dalam melakukan penyesuaian dengan lingkungan sosial diperoleh dari proses belajar melalui pengalaman baru. Penelitian ini bertujuan untuk mengetahui hubungan adiksi game online dengan keterampilan penyesuaian sosial pada remaja di ...
Cesaria Septa Nirwanda   +1 more
doaj   +1 more source

Transaksi Jual Beli Chip Game Online Higgs Domino

open access: yesJurnal El-Thawalib, 2022
Higgs domino online game chip buying and selling transactions are transactions that are mostly carried out by higgs domino online game players, these chip buying and selling transactions are the same as buying and selling transactions in general. And the
Masjulita Ritonga, Nurhotia Harahap
doaj   +1 more source

Online games

open access: yes, 2015
When we agreed to edit the theme on online games for this Encyclopedia our first question was, “What is meant by online games?” Scholars of games distinguish between nondigital games (such as board games) and digital games, rather than between online and offline games.
João Pedro dos Santos Fleck   +2 more
openaire   +3 more sources

Online-offline activities and game-playing behaviors of avatars in a massive multiplayer online role-playing game

open access: yes, 2009
Massive multiplayer online role-playing games (MMORPGs) are very popular in China, which provides a potential platform for scientific research. We study the online-offline activities of avatars in an MMORPG to understand their game-playing behavior.
Jiang, Zhi-Qiang   +2 more
core   +1 more source

Kecanduan Game Online Ditinjau dari Big Five Personality

open access: yesJurnal Penelitian Pendidikan, Psikologi dan Kesehatan, 2023
Game online merupakan suatu media hiburan yang banyak dimainkan oleh para remaja. Salah satu dampak negatif yang dapat ditimbulkan adalah kecanduan. Kecanduan game online dapat dipengaruhi berbagai faktor internal ataupun eksternal.
Ni Made Sintya Noviana Utami   +2 more
doaj   +1 more source

The neural basis of video gaming [PDF]

open access: yes, 2011
Video game playing is a frequent recreational activity. Previous studies have reported an involvement of dopamine-related ventral striatum. However, structural brain correlates of video game playing have not been investigated.
A Barbot   +25 more
core   +3 more sources

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