Results 21 to 30 of about 68,735 (262)
BackgroundElectronic sports (esports) has become a practical intervention for young people craving social connections since the COVID-19 pandemic. Past studies have shown an equivocal role of esports participation in boosting social ties or social ...
Dan Shan +9 more
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Introduction: The war has exacerbated the negative psycho-emotional states of people living in Ukraine and abroad. Right now, there is an urgent need for quality mental health care.
Olga V. Puchyna, Valeriia V. Liulko
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Penelitian bertujuan untuk mengetahui hubungan antara kecerdasan emosional dengan intensitas bermain game online pada komunitas game ingress di Bandung.
Zelin Eka Septia, Endang Sri Indrawati
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In this study, different degrees of synchronous and asynchronous online social interactions are investigated in the context of an online educational roleplaying simulation game that is played across multiple classrooms simultaneously to teach ...
Jeremy Riel +2 more
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The Use of YouTube and Apps by Digital Moms to Support Early Childhood Learning [PDF]
This research aims to understand the use of ICT, in this context refers to internet, gadget, including apps and websites by digital moms to support early childhood learning. This is an explorative qualitative research.
Birgitta B. Puspita, Paulus A. Edvra
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Analisis Minat Belajar Siswa dilihat dari Dampak Penggunaan Game Online
This study aims to determine interest in learning as a result of using online games. This research is a descriptive qualitative research. The data in this research are; 1) person (people), namely grade VI students of SD 5 Gondangmanis; 2) paper (paper ...
Wahyu Rikha Rofikhatul Ula
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We are presenting an online workflow puzzle, which runs in a browser. The player can put together puzzle pieces to pre-defined production chains. Extensive online help supports the player in laying out the puzzle pieces correctly.
Thomas Hoffman-Walbeck, Richard Adams
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When we agreed to edit the theme on online games for this Encyclopedia our first question was, “What is meant by online games?” Scholars of games distinguish between nondigital games (such as board games) and digital games, rather than between online and offline games.
João Pedro dos Santos Fleck +2 more
openaire +3 more sources
Kecemasan akademik merupakan perasaan tegang dan ketakutan pada sesuatu yang akan terjadi, perasaan tersebut mengganggu dalam pelaksanaan tugas dan aktivitas yang beragam dalam situasi akademik.
Kevin Rahman, Amalia Rahmandani
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