Results 11 to 20 of about 9,447,405 (297)
Double column, 10 pages, 2 figures, 5 ...
Anttila, Daria +3 more
openaire +4 more sources
Playing Ethnography: A study of emergent behaviour in online games and virtual worlds [PDF]
This study concerns itself with the relationship between game design and emergent social behaviour in massively multiplayer online games and virtual worlds.
Pearce, Celia
core +5 more sources
Era globalisasi dan perkembangan teknologi berupa internet banyak memberikan pengaruh dalam kehidupan manusia. Melalui internet manusia bisa mendapatkan informasi dari seluruh dunia, bisa berkenalan dengan orang lain, bahkan bermain bersama dengan cara ...
Satria Sagara, Achmad Mujab Masykur
doaj +1 more source
The Quality of Life of Adolescents Experiencing Online Game Addiction During the COVID-19 Pandemic
The availability of the internet and the increase in stress in adolescents caused by the pandemic have led adolescents to frequently seek entertainment through online games.
Yanuar Fahrizal +1 more
doaj +1 more source
Massively-multiplayer online games, or “synthetic worlds,” represent a rapidly-growing industry with far-reaching social, technical, and economic implications. In this position paper, we draw on literature from anthropology, sociology, and film to challenge long-standing misconceptions of “games” and “work” and of “virtuality” and “reality” as dualisms
Ulrike Schultze, Julie Rennecker
openaire +1 more source
Penelitian ini bertujuan untuk mengetahui hubungan antara kelekatan terhadap ayah dengan kecenderungan kecanduan game online pada remaja laki-laki pengguna game online di Kabupaten Grobogan.
Martaria Rizky Rinaldi, Siswati Siswati
doaj +1 more source
Addiction to the Internet and Online Gaming [PDF]
As computer and Internet use become a staple of everyday life, the potential for overuse is introduced, which may lead to addiction. Research on Internet addiction has shown that users can become addicted to it. Addiction to the Internet shares some of the negative aspects of substance addiction and has been shown to lead to consequences such as ...
Brian D. Ng, Peter M. Wiemer-Hastings
openaire +2 more sources
Penelitian ini bertujuan untuk mengetahui hubungan antara kontrol diri dengan intensitas bermain game online pada mahasiswa pemain game online di game center X Semarang.
Ferry Hernoyo Budhi +1 more
doaj +1 more source
Penelitian ini ditujukan untuk mengetahui hubungan antara escapism dengan kecenderungan kecanduan game online pada anggota komunitas esport X di Semarang.
Reyhan Maxentia, Amalia Rahmandani
doaj +1 more source
Penelitian ini bertujuan mengetahui apakah ada pengaruh yang signifikan antara motivasi bermain game online dan dukungan sosial terhadap adiksi game online pada remaja.
Putri Rachmawati
doaj +1 more source

