Results 31 to 40 of about 82,113 (163)

KECANDUAN GAME ONLINE SEBAGAI SUMBER INSPIRASI [PDF]

open access: yes, 2015
“Kecanduan Game Online sebagai Sumber Inspirasi”. Dipilih sebagai judul skrip karya karena dilihat dari besarnya pengaruh game online ini terhadap masa depan anak-anak dan remaja yang kini semakin menjamur diberbagai daerah.
I Wayan, Sutrisna
core  

Internet addiction in students: prevalence and risk factors [PDF]

open access: yes, 2013
The last decade has witnessed a large increase in research on the newly emerging mental health problem of Internet addiction. Rather than looking at Internet addiction per se, this study focused on particular activities on the Internet that might be ...
Binder, JF, Griffiths, MD, Kuss, DJ
core   +1 more source

SOCIAL PREVENTION OF ADOLESCENT ONLINE GAMING ADDICTION

open access: yesScientific Bulletin of Uzhhorod University. Series: «Pedagogy. Social Work», 2023
The article tackles the problem of teenagers’ addiction to online games. In the process of digitalization of modern society, the world of games has changed significantly as one of the teenagers’ principal activities. And therefore, online games have become an important part of teenager's everyday life.
Olena Kolomiets, Tetyana Demydenko
openaire   +1 more source

Online Video Game Addiction: Exploring a New Phenomenon [PDF]

open access: yes, 2011
Over a period of thirty years, video games have evolved from Pac Man to photorealistic, massively populated, three-dimensional environments. Adolescents become involved with online virtual communities (tribes, guilds, groups) and play games on a daily ...
Rooij, A.J. (Antonius) van
core   +2 more sources

Prevalence and predictors of video game addiction: a study based on a national representative sample of gamers [PDF]

open access: yes, 2015
Video gaming has become a popular leisure activity in many parts of the world, and an increasing number of empirical studies examine the small minority that appears to develop problems as a result of excessive gaming.
C Hagquist   +39 more
core   +1 more source

Program Assertivenes Training dan Program Psiko Edukasi Keluarga sebagai Model dalam Prevensi Adiksi Game Online pada Remaja di Kota Padang [PDF]

open access: yes, 2018
Excessive use of online games in adolescents can lead to addiction. Online game addiction is associated with limited time of rest, insomnia, sleep deprivation, academic decline, decreased self-esteem, and decreased life satisfaction with everyday life ...
Renidayati, R. (Renidayati)   +1 more
core  

Utility of Parental Mediation Model on Youth’s Problematic Online Gaming [PDF]

open access: yes, 2015
The Parental Mediation Model PMM) was initially designed to regulate children’s attitudes towards the traditional media. In the present era, because of prevalent online media there is a need for similar regulative measures.
A Daud   +27 more
core   +1 more source

Behavioral counseling to overcome online game addiction

open access: yesEducation and Social Sciences Review, 2021
This research is intended to find out the behaviors arising from the dependency of playing online game on SMP PGRI 1 Padang students which include the factors that cause dependency, psychological condition arising from online game dependence and the effects arising from addiction to play online game.
openaire   +1 more source

The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey [PDF]

open access: yes, 2015
Background: The rapid expansion of online video gaming as a leisure time activity has led to the appearance of problematic online gaming (POG). According to the literature, POG is associated with different psychiatric symptoms (eg, depression, anxiety ...
Demetrovics, Z   +6 more
core   +2 more sources

Coping Strategies in Adolescents With Online Games Addiction

open access: yesInternational Journal of Progressive Sciences and Technologies, 2022
Adolescents is a phase in which live dynamically that will affect their role in social life. In this phase, adolescents will also tried their best to bring out their potential to get recognition and be accepted by their group. Today's digital developments have resulted in adolescents being more likely to become addicted with online games.
Djoko Priyono, Ikbal Fradianto
openaire   +1 more source

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