Results 41 to 50 of about 82,945 (242)
Online gaming addiction in children and adolescents: a review of empirical research [PDF]
Background and aims: Research suggests that excessive online gaming may lead to symptoms commonly experienced by substance addicts. Since games are particularly appealing to children and adolescents, these individuals may be more at risk than other ...
Griffiths, MD, Kuss, DJ
core +1 more source
Changes in brain activity in response to problem solving during the abstinence from online game play [PDF]
Background and aims: Several studies have suggested that addictive disorders including substance abuse and pathologic gambling might be associated with dysfunction on working memory and prefrontal activity.
Han, Doug Hyun +4 more
core +1 more source
Examining the factors contributing to adolescents' online game addiction
: In this study, it was aimed to examine the level of online game addiction among adolescents in terms of basic psychological needs, sensation seeking and some variables.
Seyhan Bekir, Eyüp Çelik
doaj +1 more source
Mom, Dad It’s Only a Game! Perceived Gambling and Gaming Behaviors among Adolescents and Young Adults: an Exploratory Study [PDF]
Gambling and gaming are increasingly popular activities among adolescents. Although gambling is illegal in Portugal for youth under the age of 18 years, gambling opportunities are growing, mainly due to similarity between gambling and other technology ...
Alexandre, J, Calado, F, Griffiths, MD
core +2 more sources
A Q‐Learning Algorithm to Solve the Two‐Player Zero‐Sum Game Problem for Nonlinear Systems
A Q‐learning algorithm to solve the two‐player zero‐sum game problem for nonlinear systems. ABSTRACT This paper deals with the two‐player zero‐sum game problem, which is a bounded L2$$ {L}_2 $$‐gain robust control problem. Finding an analytical solution to the complex Hamilton‐Jacobi‐Issacs (HJI) equation is a challenging task.
Afreen Islam +2 more
wiley +1 more source
Utility of Parental Mediation Model on Youth’s Problematic Online Gaming [PDF]
The Parental Mediation Model PMM) was initially designed to regulate children’s attitudes towards the traditional media. In the present era, because of prevalent online media there is a need for similar regulative measures.
A Daud +27 more
core +1 more source
Predicting extreme defects in additive manufacturing remains a key challenge limiting its structural reliability. This study proposes a statistical framework that integrates Extreme Value Theory with advanced process indicators to explore defect–process relationships and improve the estimation of critical defect sizes. The approach provides a basis for
Muhammad Muteeb Butt +8 more
wiley +1 more source
Indonesian Legal Framework Related to Online Game Phenomena: A Criminological Review
The development of online games is part of technological developments. Even so, the development of online games negatively impacts criminal acts and crimes caused by online game addiction.
Alif Wildan Risardi
doaj +1 more source
Geometry‐driven thermal behavior in wire‐arc additive manufacturing (WAAM) influences microstructural evolution during nonequilibrium solidification of a chemically complex Fe–Cr–Nb–W–Mo–C nanocomposite system. By comparing different deposits configurations, distinct entropy–cooling rate correlations, segregation, and carbide evolution are revealed ...
Blanca Palacios +5 more
wiley +1 more source
Exploration of the Affecting Factors on the Quit Intentions of Online-Game Players in China
Online-games are products of hedonic information technology. Players’ addiction will lead to seriously negative consequences. That how to prevent online-game addiction exclusively becomes a problem concerned by whole society. The purpose of this study is
Wang Lili, Yan Bingsheng
doaj +1 more source

