Results 51 to 60 of about 9,519,272 (255)

TESCLA: A Fully Soft Electromagnetic Linear Actuator With Continuous Bending Enabled by Liquid‐Metal Solenoids

open access: yesAdvanced Materials, EarlyView.
TESCLA (tubular electromagnetic soft conformal linear actuator) combines liquid‐metal solenoids and compliant magnetic composites to achieve large‐stroke bidirectional actuation with continuous bending. Integrated inductance‐based self‐sensing enables proprioceptive position estimation without external sensors, providing a versatile platform for soft ...
Yeongjin Choi   +3 more
wiley   +1 more source

The Influence of Online Game Behaviors on the Emotional State and Executive Function of College Students in China

open access: yesFrontiers in Psychiatry, 2021
Background and Objective: Since the classification of gaming disorder (GD) by the World Health Organization (WHO) as “mental disorder caused by addictive behaviors,” there has been controversy regarding whether online game behaviors can lead to mental ...
Wei Zhao   +15 more
doaj   +1 more source

Artificial Intelligence Meets Micro/Nanorobotics

open access: yesAdvanced Materials, EarlyView.
Artificial intelligence is transforming micro‐ and nanorobots from externally controlled, task‐specific machines into adaptive, autonomous systems. Machine learning, multimodal perception, digital twins, AI‐guided materials and geometry design enhance propulsion, localization, decision‐making, whichaccelerates clinical and environmental applications ...
Fatma M. Yurtsever   +6 more
wiley   +1 more source

Teknik self control sebagai intervensi efektif untuk mereduksi kecanduan game online pada remaja

open access: yesCounsellia
Fenomena kecanduan game online semakin banyak ditemukan pada peserta didik, termasuk siswa Sekolah Menengah Kejuruan (SMK). Permasalahan ini berdampak pada motivasi belajar, prestasi akademik, serta kemampuan regulasi diri. Penelitian ini bertujuan untuk
Wisnu Kurniawan   +4 more
doaj   +1 more source

Hooked on the Internet: the prevalence, risk, theory and presenting problem of Internet addiction [PDF]

open access: yes, 2013
As the Internet becomes increasingly ubiquitous and mobile, Internet addiction appears as a potential mental health problem in adolescents and students.
Kuss, DJ
core  

Toward Perception‐Native Electronic Skin: Bio‐Inspired In‐/Near‐Sensor and Neuromorphic Computing for Humanoid Robots

open access: yesAdvanced Materials Technologies, EarlyView.
Dense tactile streams from across the humanoid body converge on collide in a central wiring and data bottleneck. By relocating computation closer to and then into the skin itself, near‐ and in‐sensor architectures, together with neuromorphic computing, chart a path toward perception‐native electronic skin, in which the conversion of stimulus into ...
Mijin Kim   +6 more
wiley   +1 more source

Game Addiction and Smartphone Dependence: Influences of Affects and Loneliness

open access: yesAvances en Psicología Latinoamericana
This study examined the relationships among smartphone dependence, online game addiction, affects, and loneliness, testing affects as mediators. Participants were 459 online multiplayer gamers aged 18 to 60 years who completed measures of smartphone ...
Layrtthon Carlos de Oliveira Santos   +5 more
doaj   +1 more source

Piezoresistivity Enhancement by Graphite Flake Alignment in Thin Composite Films for Dielectric Elastomer Switches

open access: yesAdvanced Robotics Research, EarlyView.
This article presents dielectric elastomer switch (DES) materials, based on composite thin films. Alignment of graphite flakes due to their physical confinement within the thin films lead to much stronger piezoresistive responses than bulk composites, while their durability exceeds that of conventional liquid‐based DES materials.
Lingyu Liu   +3 more
wiley   +1 more source

Continual Learning for Multimodal Data Fusion of a Soft Gripper

open access: yesAdvanced Robotics Research, EarlyView.
Models trained on a single data modality often struggle to generalize when exposed to a different modality. This work introduces a continual learning algorithm capable of incrementally learning different data modalities by leveraging both class‐incremental and domain‐incremental learning scenarios in an artificial environment where labeled data is ...
Nilay Kushawaha, Egidio Falotico
wiley   +1 more source

Game Transfer Phenomena in video game playing: a qualitative interview study [PDF]

open access: yes, 2011
Video game playing is a popular activity and its enjoyment among frequent players has been associated with absorption and immersion experiences. This paper examines how immersion in the video game environment can influence the player during the game and ...
Aronsson, K   +3 more
core  

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