Results 31 to 40 of about 82,945 (242)

Faktor-faktor Yang Melatarbelakangi Perilaku Adiksi Bermain Game Onlinepada Anak Usia Sekolah [PDF]

open access: yes, 2013
Online games addiction is an activity to excess playing online games tend to give a negative influence to daily life. District Jatinangor, Sumedang has a high rates in addiction of online games among school-age children.
Hardanti, H. A. (Harvien)   +2 more
core   +1 more source

The correlation between parents interaction conflict with online game addiction in adolescents

open access: yesJurnal Ners, 2023
Introduction: The prevalence of online game addiction has increased among adolescents in Indonesia. This study aimed to analyze the correlation between parent conflict and online game addiction among adolescents.
Iqlima Dwi Kurnia   +5 more
doaj   +1 more source

The analysis of cognitive restructuring techniques effectiveness to reduce the online game addiction

open access: yesInternational Journal of Research in Counseling and Education, 2020
In schools there are still many students who experience academic disorders such as lazy learning, often neglecting assignments, often skipping school, this is because one of them is because students are addicted to playing online games.
Nuzuli Rahmatillah   +1 more
doaj   +1 more source

Excessive computer game playing : evidence for addiction and aggression? [PDF]

open access: yes, 2007
Computer games have become an ever-increasing part of many adolescents’ day-to-day lives. Coupled with this phenomenon, reports of excessive gaming (computer game playing) denominated as “computer/video game addiction” have been discussed in the popular ...
Griffiths, MD   +2 more
core   +1 more source

The Relationship Between The Perceived Stress Level of Online Game Addiction in Adolescents and Perceived Social Support

open access: yesÇocuk Dergisi, 2021
Objective: The aim of this study was to determine the relationship between online game addiction and social support perception, perceived stress level and sociodemographic factors affecting adolescents.
Abdullah Yağcı, Zahide Yalaki
doaj   +1 more source

Perilaku Konsumtif pada Game Addiction (Studi Kasus: Player Game Pragmatic Play Dewasa Awal) [PDF]

open access: yes, 2023
In the current era, there are so many people who play online games from children to adults. Playing online games is considered as a medium to channel fun. Interest in online games causes a person to behave consumptively.
Sari, Devi Martha
core  

Perbedaan Prestasi belajar Pada Siswa dengan Adiksi, Adiksi Ringan, dan Non-Adiksi Game online di SMAN 15 Padang

open access: yesJurnal Ilmu Kesehatan Indonesia
Abstrak Latar Belakang: Adiksi game online adalah kecanduan dalam memainkan game online dan paling banyak terjadi pada usia remaja, serta dapat mempengaruhi prestasi belajar.
Bunga Astuti   +2 more
doaj   +1 more source

Interpersonal dependency and online gaming addiction [PDF]

open access: yes, 2015
Background and aims The present study explores the relationship between social motivations and addiction to online gaming and if that possible connection can be explained by the personality traits responsible for social functioning.
Blinka, Lukas, Škařupová, Kateřina
core   +1 more source

Multiple-interaction kinetic modelling of a virtual-item gambling economy [PDF]

open access: yes, 2019
In recent years, there has been a proliferation of online gambling sites, which made gambling more accessible with a consequent rise in related problems, such as addiction.
Toscani, Giuseppe   +2 more
core   +2 more sources

高中生遊戲沉迷、網路沉迷與生活整體滿意度之研究—以家長對子女上網行為 管教態度為調節變項 The Relationship Between Internet Addiction, Game Addiction, and Life Satisfaction in High School Students: Parents’ Attitude Toward Their Children’s Online Behavior as a Moderating Variable

open access: yesJournal of Research in Education Sciences, 2021
本研究旨在瞭解高中生網路使用行為,特別是網路沉迷與遊戲沉迷行為,並探討家長對子女上網行為、管教態度及高中生網路行為等因素是否能預測其生活滿意度,以及家長管教態度能否調節高中生網路行為與生活滿意度間的關係。本研究資料取自傳播媒體資料庫2017年第二期第一次調查,以該資料庫中受訪的793位高中生為對象,並以相關及迴歸分析進行假設檢驗。結果發現:一、高中生自覺成績愈佳、家長對子女上網行為管教態度為支持型者,生活整體滿意度愈高;網路沉迷及遊戲沉迷傾向愈高,則生活整體滿意度愈低;二 ...
何慧卿 Huei-Chin Ho   +1 more
doaj   +1 more source

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