Results 21 to 30 of about 82,945 (242)

Online game addiction in adolescent: What should school counselor do?

open access: yesJurnal Konseling dan Pendidikan, 2019
Online game addiction in adolescents has become one of the problems that get a lot of public attention. Increasingly developing of technology, easy access and lack of comprehension of adolescents towards the dangers of online game addiction are some of ...
Eryzal Novrialdy, Rozi Atyarizal
doaj   +1 more source

Hubungan antara Kecanduan Game Internet dengan Keterampilan Sosial pada Remaja di Kota Yogyakarta

open access: yesJurnal Keperawatan Klinis dan Komunitas (Clinical and Community Nursing Journal), 2022
Background: Most Indonesians are internet users. Adolescents, who are active internet users and use internet for playing game too often, have the risk of experiencing online gaming addiction. Internet game addict may possess poor social skills. Objective:
Devina Ngeksi Hari Laksono   +2 more
doaj   +1 more source

A proposed counseling attribute framework against game overuse [PDF]

open access: yes, 2015
In the past decade, online games problematic use such as excessive play and addiction have received tremendous attention not only from the media, but also from psychiatrists, psychologists, mental health associations and gamers alike.
Abd Ghani, Abdul Azim   +3 more
core   +1 more source

The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents [PDF]

open access: yes, 2014
Aims. The current study explored the nature of problematic (addictive) video gaming and the association with game type, psychosocial health, and substance use. Methods. Data were collected using a paper and pencil survey in the classroom setting.
Allahverdipour H.   +65 more
core   +1 more source

Kontribusi Self Esteem dan Self Control terhadap Kecanduan Game Online

open access: yesJPPI (Jurnal Penelitian Pendidikan Indonesia), 2016
This study purpose to describe: (1) self esteem and self control, (3) the online game addiction of Pertiwi 1 Padang senior high school students, (4) the contribution of self esteem and self control toward online game addiction, and (5) the contribution ...
Rizka Heni   +2 more
doaj   +1 more source

Which Gating System Can Prevent Addiction to Online Games?

open access: yesInternational Journal of Computer Games Technology, 2023
The online game industry has increased time by time. Because of that, many addiction cases emerge in humans. In addition, some factors could make people addicted and mitigate or prevent the addiction.
Flobert Matheus, Riyanto Jayadi
doaj   +1 more source

Video game addiction, engagement and symptoms of stress, depression and anxiety: The mediating role of coping. [PDF]

open access: yes, 2015
A number of studies have reported a co-occurrence between video game addiction and poorer mental health, but few have contextualised this relationship by identifying mediating variables.
Borkoles, Erika   +3 more
core   +2 more sources

Examining the Online Game Addiction Level in terms of Sensation Seeking and Loneliness in University Students

open access: yesAddicta: The Turkish Journal on Addictions, 2021
The aim of the present research is to examine the relationship between university students’ online game addiction and sensation-seeking behavior, and loneliness levels.
Hasan Batmaz, Eyüp Çelik
doaj   +1 more source

Susceptibility to addictive behaviour in online and traditional poker playing environments [PDF]

open access: yes, 2012
Background and aims: With the growing number of virtual sites and easy access to them, as well as increasing popularity of the game, online poker could foster addiction.
Kocsis, Dániel, Szabó, Attila
core   +1 more source

Sociodemographic characteristics of online game players and the relationship of game addiction with some psychosocial factors (tur)

open access: yesKlinik Psikiyatri Dergisi, 2020
INTRODUCTION[|]The fact that online gaming is becoming more widespread in the society and may disrupt functionality by causing a behavioral addiction, which is defined as 'internet gaming disorder' in DSM-5, points to the importance of further research ...
Erkan Baysak   +3 more
doaj   +1 more source

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