Results 71 to 80 of about 6,750 (116)

Willingness to use video-game or gamified application-based interventions to improve or strengthen emotional regulation, mental health, and mental well-being. [PDF]

open access: yesInternet Interv
Vera Cruz G   +7 more
europepmc   +1 more source

Prospective Associations Between Early Adolescent Problematic Screen Use, Mental Health, Sleep, and Substance Use. [PDF]

open access: yesAm J Prev Med
Nagata JM   +10 more
europepmc   +1 more source

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