Results 51 to 60 of about 82,113 (163)

Gender swapping and socialising in cyberspace: an exploratory study [PDF]

open access: yes, 2008
Massively multiplayer online role-playing games (MMORPGs) are one of the most interesting innovations in the area of online computer gaming. Given the relative lack of research in the area, the main aims of the study were to examine (a) the impact of ...
Griffiths, MD, Hussain, Z
core   +1 more source

The effects of online game addiction therapeutic camp on stabilityof online game addiction model for children and youth in Thailand

open access: yesResearch & Knowledge, 2018
RESEARCH & KNOWLEDGE, 4, 2, page 33 ...
Alicha Soontawong, Ratchada Viriyapong
openaire   +2 more sources

Online Game Addiction among Mobile Legends's Players

open access: yes, 2019
The aim of this research is to measure online game addiction levels ofMobile Legends’s players. This research uses a descriptive statistical approach involved 375 participants that taken by incidental sampling. Participants in this research are young adults that play Mobile Legends at least 3 hours a day.
Rahma Safitri   +2 more
openaire   +1 more source

Development of a Coding Instrument to Assess the Quality and Content of Anti-Tobacco Video Games [PDF]

open access: yes, 2015
Previous research has shown the use of electronic video games as an effective method for increasing content knowledge about the risks of drugs and alcohol use for adolescents.
Alber, Julia M.   +4 more
core   +1 more source

ONLINE GAMING AMONG HIGH SCHOOL STUDENTS - GAMING CHARACTERISTICS AND PREDICTORS OF VIDEO GAME ADDICTION [PDF]

open access: yes, 2023
Playing video games is one of the most popular leisure activities among youth, the use of which has increased significantly due to the development of online versions of games. For this reason, the number of individuals who develop gaming related problems has also increased, and therefore the World Health Organization has included gaming disorder as a ...
Mandić, Sabina   +2 more
openaire   +1 more source

Gaming addiction in adolescence (revisited) [PDF]

open access: yes, 2014
Gaming addiction has become a topic of increasing research interest. Over the last 25 years, I have written many articles on adolescent video gaming for Education and Health as it is one of the research fields that is constantly evolving.
Griffiths, MD
core  

Malicious User Experience Design Research for Cybersecurity

open access: yes, 2018
This paper explores the factors and theory behind the user-centered research that is necessary to create a successful game-like prototype, and user experience, for malicious users in a cybersecurity context.
Sharevski, Filipo   +2 more
core   +1 more source

Internet gambling: an overview of psychosocial impacts [PDF]

open access: yes, 2005
Technological innovation has always played a role in the development of gambling behaviour, primarily through providing new market opportunities. Early prevalence studies of Intemet gambling in the UK, Canada and the US have shown that Intemet gambling ...
Griffiths, Mark   +3 more
core  

Online Game Addiction and the Level of Depression Among Adolescents in Manila, Philippines. [PDF]

open access: yesCent Asian J Glob Health, 2020
Labana RV   +5 more
europepmc   +1 more source

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