Gender swapping and socialising in cyberspace: an exploratory study [PDF]
Massively multiplayer online role-playing games (MMORPGs) are one of the most interesting innovations in the area of online computer gaming. Given the relative lack of research in the area, the main aims of the study were to examine (a) the impact of ...
Griffiths, MD, Hussain, Z
core +1 more source
The effects of online game addiction on reduced academic achievement motivation among Chinese college students: the mediating role of learning engagement. [PDF]
Sun RQ, Sun GF, Ye JH.
europepmc +1 more source
RESEARCH & KNOWLEDGE, 4, 2, page 33 ...
Alicha Soontawong, Ratchada Viriyapong
openaire +2 more sources
Online Game Addiction among Mobile Legends's Players
The aim of this research is to measure online game addiction levels ofMobile Legends’s players. This research uses a descriptive statistical approach involved 375 participants that taken by incidental sampling. Participants in this research are young adults that play Mobile Legends at least 3 hours a day.
Rahma Safitri +2 more
openaire +1 more source
Development of a Coding Instrument to Assess the Quality and Content of Anti-Tobacco Video Games [PDF]
Previous research has shown the use of electronic video games as an effective method for increasing content knowledge about the risks of drugs and alcohol use for adolescents.
Alber, Julia M. +4 more
core +1 more source
ONLINE GAMING AMONG HIGH SCHOOL STUDENTS - GAMING CHARACTERISTICS AND PREDICTORS OF VIDEO GAME ADDICTION [PDF]
Playing video games is one of the most popular leisure activities among youth, the use of which has increased significantly due to the development of online versions of games. For this reason, the number of individuals who develop gaming related problems has also increased, and therefore the World Health Organization has included gaming disorder as a ...
Mandić, Sabina +2 more
openaire +1 more source
Gaming addiction in adolescence (revisited) [PDF]
Gaming addiction has become a topic of increasing research interest. Over the last 25 years, I have written many articles on adolescent video gaming for Education and Health as it is one of the research fields that is constantly evolving.
Griffiths, MD
core
Malicious User Experience Design Research for Cybersecurity
This paper explores the factors and theory behind the user-centered research that is necessary to create a successful game-like prototype, and user experience, for malicious users in a cybersecurity context.
Sharevski, Filipo +2 more
core +1 more source
Internet gambling: an overview of psychosocial impacts [PDF]
Technological innovation has always played a role in the development of gambling behaviour, primarily through providing new market opportunities. Early prevalence studies of Intemet gambling in the UK, Canada and the US have shown that Intemet gambling ...
Griffiths, Mark +3 more
core
Online Game Addiction and the Level of Depression Among Adolescents in Manila, Philippines. [PDF]
Labana RV +5 more
europepmc +1 more source

