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Percepções de interatividade e tecnologia no processo de tutoria do FGV Online
This paper aims to present and discuss the interactivity and technology in the process of mentoring in the Distance Learning Program Online FGV, focusing the discussion on the impacts of this process in the construction of students' knowledge.
Amaral, Rita
core
Interaction, learner styles, and content in online courses: implications for teacher preparation [PDF]
Educators and learners at all levels are increasingly likely to find their classes going online for at least part of the time. although good teaching exhibits some consistent characteristics regardless of environment, learning and teaching is different ...
Wilson, Jay, Albion, Peter R.
core +1 more source
Objective Reproductive‐age women with systemic autoimmune and rheumatic diseases (SARDs) have unique information needs related to their SARDs and reproductive health. We sought to understand their use of and receptivity to current and hypothetical generative artificial intelligence (AI) tools for health information‐seeking. Methods We conducted a cross‐
Mariam Arif +5 more
wiley +1 more source
Children worldwide gain benefits, face risks online
A majority of children say they learn something new online at least every week, but large numbers still face risks online, according to the Global Kids Online Research Synthesis Report 2015 – 2016 produced by the UNICEF Office of Research – Innocenti and
Global Kids Online
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2023 TSUS Annual Online Education Report [PDF]
An annual "state of the system" report concerning online education within the Texas State University System.For many years, the Texas State University System (TSUS) has embarked on an ambitious effort to expand and enhance its online education offerings.
SHSU Online
core +2 more sources
Incorporating fantasy into gamification promotes student learning and quality of online interaction. [PDF]
Bai S +4 more
europepmc +1 more source
A Q‐Learning Algorithm to Solve the Two‐Player Zero‐Sum Game Problem for Nonlinear Systems
A Q‐learning algorithm to solve the two‐player zero‐sum game problem for nonlinear systems. ABSTRACT This paper deals with the two‐player zero‐sum game problem, which is a bounded L2$$ {L}_2 $$‐gain robust control problem. Finding an analytical solution to the complex Hamilton‐Jacobi‐Issacs (HJI) equation is a challenging task.
Afreen Islam +2 more
wiley +1 more source
An Online Interactive Courseware for the Course of Textile Materials [PDF]
In the era of network information, interactive multimedia application technology develops rapidly, and is widely applied in teaching courseware. Online interactive courseware is simple, clear, vivid, visual, convenient, flexible and fast, which also ...
Li, Zhen, Zhen Li
core +1 more source
Philanthropic sales in live-streaming shopping: The impact of online interaction on consumer impulse buying. [PDF]
Ye Y, Zhou Z, Duan H.
europepmc +1 more source
Predicting extreme defects in additive manufacturing remains a key challenge limiting its structural reliability. This study proposes a statistical framework that integrates Extreme Value Theory with advanced process indicators to explore defect–process relationships and improve the estimation of critical defect sizes. The approach provides a basis for
Muhammad Muteeb Butt +8 more
wiley +1 more source

