Results 111 to 120 of about 110,894 (246)
Background Fully online learning has become a common option in many universities worldwide in the post-COVID-19 era. The study aimed to evaluate the dimensions and characteristics of the fully online learning self-efficacy among Chinese undergraduate ...
Xingming Ma +3 more
doaj +1 more source
Abstract Learning neuroanatomy presents a major challenge for medical students due to the brain's high spatial complexity and the limitations of traditional two‐dimensional instruction methods. Virtual reality (VR) provides immersive three‐dimensional visualization which may enhance spatial understanding, yet its effectiveness when implemented ...
Michal Bernstein‐Eliav +5 more
wiley +1 more source
Abstract Neuroanatomy is notoriously challenging due to its complexity and abstract spatial relationships, often evoking anxiety and frustration among learners. Educational escape rooms, a form of game‐based learning (GBL), can promote engagement and learning but typically require significant faculty time and resources to design.
Robert M. Becker +2 more
wiley +1 more source
Guidelines for designing and implementing game‐based learning in comparative anatomy education
Abstract Game‐based learning (GBL) is increasingly used in health professions anatomy education to promote engagement, knowledge acquisition, collaboration, and application of knowledge. However, its application to comparative veterinary anatomy remains fragmented, with limited guidance on how games can be systematically designed around the specific ...
Arthur Chin Haeng Lau +1 more
wiley +1 more source
Abstract In response to the COVID‐19 pandemic, the Faculty of Medicine and Health Sciences at McGill University initiated blended curriculum delivery for first‐year medicine and dentistry students in anatomy, combining limited hands‐on dissection with online laboratory‐adjacent activities using a 3D software application.
Jobanpreet Dhillon +5 more
wiley +1 more source
Abstract Context‐centric proactive information delivery (PID) is a relatively underexplored domain within recommender systems (RS) aimed at enhancing Knowledge Workers' productivity by proactively providing relevant information during digital tasks.
Mahta Bakhshizadeh +4 more
wiley +1 more source
How technology influences English learning attainment among Chinese students
The purpose of this research includes analyzing the interaction between online English learning motivations, digital readiness, academic engagement, self-regulated English learning attainment, and technology self-efficacy.
Ling Gu
doaj +1 more source
Abstract This review analyzed 241 scholarly articles published between 2010 and 2025 in information science venues to examine how affect shapes refugees' information behavior during forced migration and to identify additional contextual factors. It identifies seven affective dimensions: anxiety, shame and stigma, grief and loss, frustration, (mis)trust,
Maja Krtalić, Lilach Alon
wiley +1 more source
Age-related changes in optimistic attributional style and self-efficacy: online vs. offline learning
Context and relevance. Modern educational technologies are actively transforming the learning process, influencing adolescents' psychological characteristics, including their optimistic attributional style and self-efficacy.
M.A. Merikova
doaj +1 more source
Aim The shortage of trained clinical assessors in African National Regulatory Authorities (NRAs) poses a challenge to effective regulatory decision‐making. Developed in line with the World Health Organization's (WHO) Global Competency Framework (WHO‐GCF), a university‐certified short course, Dossier assessment for clinical assessors in Africa, was ...
Stephanie Leigh +19 more
wiley +1 more source

