Results 11 to 20 of about 57,701 (263)
Blockchain Participation Games
We study game-theoretic models for capturing participation in blockchain systems. Permissionless blockchains can be naturally viewed as games, where a set of potentially interested users is faced with the dilemma of whether to engage with the protocol or not.
Pyrros Chaidos +2 more
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Playful Participation in Social Games [PDF]
In this paper we introduce social games as a new terrain for studies in participatory culture. Social games defy easy classification and cannot be appropriately understood from existing research perspectives. Initially, we therefore attempt to define social games by comparing the genre with related game genres, notably serious games and health games ...
Markussen, Thomas, Knutz, Eva
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Background: This study aims to develop an efficient future game participation strategy for teenaged athletes based on an analysis of the 2019 International Table Tennis Federation (ITTF) World Tour game expenditure efficiency and prize-winning efficiency.
Yi-Chieh Chen +4 more
doaj +1 more source
Dark Participation in Games [PDF]
With the advent of digital games came the advent of gamer cultures and identities. A "gamer" became a new social first for the group of individuals who played video games (primarily in arcades) in the late 1970's. Over time, however, gamer cultures have grown into what is largely discussed as "toxic cultures," and come to become more associated with ...
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Materializing the abstract: Understanding AI by game jamming
In this article, we argue that game jam formats are uniquely suited to engage participants in learning about artificial intelligence (AI) as a design material because of four factors which are characteristic of game jams: 1) Game jams provide an ...
Jeanette Falk, Nanna Inie
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Background In the context of an aging population, the Gerontological Nursing course is becoming more and more important. Escape room games have been shown to have a positive effect on nursing education, but they have not been applied in the ...
Dong Chen +5 more
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The purpose of this systematic review was to evaluate the existing evidence in literature addressing the relationship between video game participation and loneliness.
Yan Luo +6 more
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INCREASING STUDENTS’ VOCABULARY ACQUISITION BY MASTER AND MASTERY CARDS GAME
The objective of this research is to explain how the Master and Mastery cards game improves students’ vocabulary acquisition and participation learning process of applying Master and Mastery cards game in teaching vocabulary for tenth-grade students of ...
Venolia Sahrin, Mulyadi Hasan
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BackgroundChildren with cancer who have to undergo radiotherapy can experience fear, because they have no prior knowledge of the treatment.
Catarina Cederved +4 more
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Does it Promote Physical Activity? College Students’ Perceptions of Pokémon Go [PDF]
The present study examined whether physical activity participation between Pokémon GO users was different from that of non-users. Participants’ perceptions of the game in terms of promoting physical activity were also evaluated.
Zi Yan, Kevin Finn, Kayla Breton
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