Does it Promote Physical Activity? College Students’ Perceptions of Pokémon Go [PDF]
The present study examined whether physical activity participation between Pokémon GO users was different from that of non-users. Participants’ perceptions of the game in terms of promoting physical activity were also evaluated.
Zi Yan, Kevin Finn, Kayla Breton
doaj +1 more source
Let’s play urban planner: The use of game elements in public participation platforms
Through the provision of digital tools, government institutions aim to counter the growing alienation of citizens towards institutional politics and overcome traditional barriers of participation.
Sarah-Kristin Thiel
doaj +1 more source
Explaining the Prevalence of COVID-19 Based on Games Theory and Predicting Non-vaccination as a Free Riding Behavior through Dark Personality Traits [PDF]
Numerous studies have shown that game theory, and in particular the public goods perspective, helps to better understand the behavior of individuals in a global pandemic. The aim of the present study is to explain the vaccination program against COVID-19
Seyedeh Sara Shakeri +1 more
doaj +1 more source
An experimental study of communication and coordination in noncooperative games [PDF]
This paper reports the results of an experiment designed to test the usefulness of alternative solution concepts to explain players' behavior in noncooperative games with preplay communication.
Moreno, D +3 more
core +1 more source
Probabilistic participation in public goods games [PDF]
Voluntary participation in public goods games (PGGs) has turned out to be a simple but effective mechanism for promoting cooperation under full anonymity. Voluntary participation allows individuals to adopt a risk-aversion strategy, termed loner. A loner refuses to participate in unpromising public enterprises and instead relies on a small but fixed ...
Tatsuya, Sasaki +2 more
openaire +2 more sources
Video Game Development in a Rush: A Survey of the Global Game Jam Participants [PDF]
Video game development is a complex endeavor, often involving complex software, large organizations, and aggressive release deadlines. Several studies have reported that periods of "crunch time" are prevalent in the video game industry, but there are few studies on the effects of time pressure. We conducted a survey with participants of the Global Game
Markus Borg +4 more
openaire +6 more sources
On the probability of breakdown in participation games [PDF]
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
openaire +4 more sources
Valuation of Participation in Social Gaming
This study examines the value of the time that a user spends to participate in a social game. We focus on how a massive multiplayer online role-playing game (MMORPG) vendor can establish prices to ...
Kim, Kwansoo +2 more
openaire +4 more sources
With the advancement of urbanization and the expansion of urban areas, NIMBY (not in my back yard) environmental public facilities are increasing day by day.
Hui Zhao, Mengran Zhang, Weihan Wang
doaj +1 more source
How to motivate planners to participate in community micro-renewal: An evolutionary game analysis
In China, grassroots governments have attempted to introduce community planners into community micro-renewal, using their expertise to guide the design and implementation of community micro-renewal.
Dong Wang +3 more
doaj +1 more source

