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Gamified Adult Basic Life Support Training for Schoolchildren Using Minecraft Education Edition: Cross-Sectional Program Evaluation. [PDF]
Pardo Rios M +11 more
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Tactical and assessment competency gaps in pre-service coaches: evidence from a game-based implementation. [PDF]
Acar E, Akinci Y.
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Orchestrating gameplay in Dutch physical education: how and why teachers regulate task difficulty. [PDF]
Burger JE +3 more
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On participation games with complete information [PDF]
A class of two-candidate voter participation games under complete information is studied that encompasses as special cases certain public good provision games. The Nash equilibria of these games are characterized as stationary points of a non-linear programming problem, the objective function of which is a Morse function (one that does not admit ...
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Commitment and Participation in Public Goods Games
International Joint Conference on Autonomous Agents and Multiagent Systems, 2017Before engaging in a group venture agents may seek to secure commitments from other members of the group, and based on the level of participation (i.e. how many group members commit) they can then decide whether it is worth-while joining the group effort [12, 1, 5].
Han, The Ann +2 more
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Changes in Gaming and Gaming Participants in the United States
UNLV Gaming Research & Review Journal, 2012Public interest and acceptance of casino gaming as a recreational activity has resulted in a proliferation of gaming locations. The spread of gaming locations and the acceptance of gaming as a legitimate leisure activity may be explained from a marketing perspective through diffusion theory.
Cook, Roy A., Yale, Laura J.
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Participation inequality in mobile location games
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011Free All Monsters! is a novel location based mobile game and associated online web-based portal, which allows participants to create content that populates the game. The concept has recently transitioned from an initial prototype trialled at very specific events to an iPhone application that will allow the game to be played anywhere in the world.
Lund, Kate +2 more
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Gendered Barriers to Participation in Gaming Culture
Proceedings of the Third Conference on GenderIT, 2015Existing scholarship on gender in gaming does not well consider social structural factors, instead either psychologizing gender issues or rendering it an insignificant variable altogether [1]. Thus, we aim to build on this literature by focusing our analytical frame on conditions of gaming environments that may spur unequal participation by gender.
Crystle Martin, Matthew Rafalow
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