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Gamified Adult Basic Life Support Training for Schoolchildren Using Minecraft Education Edition: Cross-Sectional Program Evaluation. [PDF]

open access: yesJMIR Serious Games
Pardo Rios M   +11 more
europepmc   +1 more source

On participation games with complete information [PDF]

open access: possibleInternational Journal of Game Theory, 2006
A class of two-candidate voter participation games under complete information is studied that encompasses as special cases certain public good provision games. The Nash equilibria of these games are characterized as stationary points of a non-linear programming problem, the objective function of which is a Morse function (one that does not admit ...
openaire   +1 more source

Commitment and Participation in Public Goods Games

International Joint Conference on Autonomous Agents and Multiagent Systems, 2017
Before engaging in a group venture agents may seek to secure commitments from other members of the group, and based on the level of participation (i.e. how many group members commit) they can then decide whether it is worth-while joining the group effort [12, 1, 5].
Han, The Ann   +2 more
openaire   +3 more sources

Changes in Gaming and Gaming Participants in the United States

UNLV Gaming Research & Review Journal, 2012
Public interest and acceptance of casino gaming as a recreational activity has resulted in a proliferation of gaming locations. The spread of gaming locations and the acceptance of gaming as a legitimate leisure activity may be explained from a marketing perspective through diffusion theory.
Cook, Roy A., Yale, Laura J.
openaire   +1 more source

Participation inequality in mobile location games

Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
Free All Monsters! is a novel location based mobile game and associated online web-based portal, which allows participants to create content that populates the game. The concept has recently transitioned from an initial prototype trialled at very specific events to an iPhone application that will allow the game to be played anywhere in the world.
Lund, Kate   +2 more
openaire   +2 more sources

Gendered Barriers to Participation in Gaming Culture

Proceedings of the Third Conference on GenderIT, 2015
Existing scholarship on gender in gaming does not well consider social structural factors, instead either psychologizing gender issues or rendering it an insignificant variable altogether [1]. Thus, we aim to build on this literature by focusing our analytical frame on conditions of gaming environments that may spur unequal participation by gender.
Crystle Martin, Matthew Rafalow
openaire   +1 more source

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