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Participants’ Perceptions of Gaming Simulation
2016This paper reports participants’ perceptions of gaming simulations (g/s) before and after a 15-week course, using a semantic differential method to analyze two groups of students. From 2011 to 2013, approximately 600 students were asked to rate their perception of g/s on a five-point scale.
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Exploring viewer participation in online video game streaming: A mixed-methods approach
International Journal of Information Management, 2021Kuang Wu, Weijie Zhao
exaly
City Gaming. Design Participation
2017The paper investigates how gaming interfaces and immersive technologies can expand the field of participatory urban design. Drawing from experimental applications in Mumbai and Barcelona, it explores the use of virtual and augmented reality as tools for collective spatial decision-making.
Markopoulou, Areti +2 more
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Government participation in low-carbon technology transfer: An evolutionary game study
Technological Forecasting and Social Change, 2023Shiliang Hu, Yongchun Huang
exaly

