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Psychosocial causes and consequences of pathological gaming
Pathological use of computer and video games has been associated with indicators of psychosocial well-being, such as loneliness, low self-esteem, low social competence, and low life satisfaction. However, few studies have decisively demonstrated whether these indicators of psychosocial well-being are causes or consequences of pathological gaming.
Jeroen S Lemmens +2 more
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Toward a consensus definition of pathological video-gaming: A systematic review of psychometric assessment tools [PDF]
Pathological video-gaming, or its proposed DSM-V classification of "Internet Use Disorder", is of increasing interest to scholars and practitioners in allied health disciplines.
Daniel L KING +2 more
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An Analysis of the Social Context of Video Games, Pathological Gaming, and Depressive Symptoms
Cyberpsychology, Behavior, and Social Networking, 2022This study addresses the relationship between the social context in which individuals play video games, pathological gaming, and depressive symptoms. A sample of 265 participants recruited through local gaming communities completed an online survey asking questions pertaining to demographics, the most common social context of their gaming, depressive ...
Jane Shawcroft, Sarah M Coyne
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Abstraction pathologies in extensive games
International Joint Conference on Autonomous Agents and Multiagent Systems, 2009Extensive games can be used to model many scenarios in which multiple agents interact with an environment. There has been considerable recent research on finding strong strategies in very large, zero-sum extensive games. The standard approach in such work is to employ abstraction techniques to derive a more tractably sized game.
Kevin Waugh +3 more
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Avoiding Game-Tree Pathology in Multi-player Games
2015 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology (WI-IAT), 2015Game-tree pathology is a phenomenon where searching a game-tree deeper gives results in worse decision. There are several solutions to dealing with game-tree pathology in two-players games, however there is no algorithmic solution available for coping with game-tree pathology in multi-player games.
Tal Shmueli, Inon Zuckerman
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Video game addiction: The push to pathologize video games.
Professional Psychology: Research and Practice, 2017With proposals to include “gaming disorder” in both the Diagnostic and Statistical Manual (DSM) and International Compendium of Diseases (ICD), the concept of video game addiction has gained traction. However, many aspects of this concept remain controversial.
Anthony M. Bean +3 more
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Contextualizing Pathological Gaming – A Proof-of-Concept Study
DiGRA Digital Library, 2018In 2013, “Internet Gaming Disorder” (IGD) was proposed as a formal disorder, by the American Psychiatric Association (APA).We present the results of a qualitative interview study wherein we apply a screening tool to “gaming professionals”. We compare our subjects’ perception of their own gaming habits, with how they are scored by a questionnaire and ...
Boonen, Capser +4 more
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An investigation of the causes of pathology in games
Artificial Intelligence, 1982Abstract Game trees are a useful model of many kinds of decision-making situations, and have been the subject of considerable investigation by researchers in both artificial intelligence and decision analysis. Until recently it was almost universally believed that searching deeper on a game tree would in general improve the quality of a decision ...
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Pathological Preoccupation with Video Games
Journal of the American Academy of Child & Adolescent Psychiatry, 1990Controversy continues concerning the harmfulness of video game use by children. The author encountered clearly pathological preoccupation with video games in a preadolescent. The child had stolen, forged checks, and skipped school to continue using video games. He and his mother were physically abused by his father.
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On the nature of pathology in game searching
Artificial Intelligence, 1983Abstract Game-playing programs usually process the estimates attached to game positions through repeated minimax operations, as if these were true terminal payoffs. This process introduces a spurious noise which degrades the quality of the decisions and, in the extreme case, may cause a pathological phenomenon: the deeper we search the worse we play.
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