Results 271 to 280 of about 5,025 (291)
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Pathology on game trees revisited, and an alternative to minimaxing

Artificial Intelligence, 1983
Almost all game tree search procedures used in artificial intelligence are variants on minimaxing. Until recently, it was almost universally believed that searching deeper on the game tree with such procedures would in general yield a better decision. However, recent investigations have revealed the existence of many game trees and evaluation functions
openaire   +2 more sources

On game graph structure and its influence on pathology

International Journal of Computer & Information Sciences, 1983
In this paper the author deals with game tree search procedures that could be recognized as variant of the minimax procedure. He investigates so called ''pathological'' games for which deeper searching could have a negative influence on quality of decisions. Some causes of such pathology are discussed. It is shown e.g. that pathology is less likely for
openaire   +1 more source

Avoiding game‐tree pathology in 2‐player adversarial search

Computational Intelligence, 2018
AbstractAdversarial search, or game‐tree search, is a technique for analyzing an adversarial game to determine what moves a player should make in order to win a game. Until recently, lookahead pathology (in which deeper game‐tree search results in worse play) has been thought to be quite rare.
Inon Zuckerman   +2 more
openaire   +1 more source

Cue reactivity and its inhibition in pathological computer game players

Addiction Biology, 2012
AbstractDespite a rising social relevance of pathological computer game playing, it remains unclear whether the neurobiological basis of this addiction‐like behavioral disorder and substance‐related addiction are comparable. In substance‐related addiction, attentional bias and cue reactivity are often observed.
Robert C, Lorenz   +6 more
openaire   +2 more sources

["Discovering Pathology", a serious game dedicated to the discovery of pathology for medical students].

Annales de pathologie, 2019
The serious game is a digital concept whose intention is to combine serious aspects with the playful springs of video games. Educational, learning and communication tool's, their production has been growing steadily since the 2000s. France has become the world's second largest producer of serious games, behind the United States of America.
Anthony, Jacquier   +10 more
openaire   +1 more source

Effect of bingo puzzle game in understanding pathology

International Journal of Clinicopathological Correlation, 2019
Aim: The aim of this study is to determine the effect of bingo puzzle game in understanding pathology. Introduction: Students are introduced to newer terms and concepts in pathology, and it has been observed that students often find it difficult to remember and recall various concepts and mechanisms.
openaire   +1 more source

The multi-player version of minimax displays game-tree pathology

Artificial Intelligence, 1991
It is widely believed that by searching deeper in the game tree, the decision-maker is more likely to make a better decision. D. S. Nau and others have discovered pathology theorems that show the opposite: searching deeper in the game tree causes the quality of the ultimate decision to become worse, not better. The models for these theorems assume that
openaire   +1 more source

Pathological gaming in South Korean adolescents from the perspectives of self-esteem and self-control

Social Behavior and Personality, 2021
Eui Jun Jeong   +2 more
exaly  

AZ@GAME: Alzheimer and associated pathologies game for autonomy maintenance evaluation

Gerontechnology, 2014
G. Sacco   +4 more
openaire   +1 more source

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