Results 71 to 80 of about 224,507 (292)
‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran +3 more
wiley +1 more source
Abstract The practice of involving students in designing pedagogical resources, including gamified learning tools, is often underutilized. Traditionally, students are engaged in usability and efficacy testing of finalized learning tools, limiting their ability to shape the learning experience from inception.
Kristina Lisk, Judi Laprade
wiley +1 more source
E-Learning Strategies in Developing Research Performance Efficiency: Higher Education Institutions [PDF]
The study aimed to identify E- Learning strategies and their relation to the efficiency of research performance in foreign and Palestinian universities (University of Ottawa, Munster, Suez Canal, Al-Azhar, Islamic, Al-Aqsa).
Abdalmenem, Samia A. M. +4 more
core
Abstract Active learning strategies enhance medical education by fostering self‐directed learning, communication, and problem‐solving skills. The paper puzzle, a game‐based learning approach, provides an engaging way to reinforce anatomical knowledge and promote collaboration.
Ricardo Tello‐Mendoza +6 more
wiley +1 more source
Verbatim theater: A transformative approach for bringing research to life
Abstract Traditional methods of research translation within the scientific and health professions community are typically quite narrow, often focusing on written textual outputs and conference presentations. Considering translation approaches for our research findings and ‘who’ and ‘what’ we are trying to influence is worthy of alternative approaches ...
Janeane Dart, Gabrielle Brand
wiley +1 more source
EDUsummIT 2011 Report from TWG3: Teacher Professional Development [PDF]
A summary of the discussion and recommendations from the International Summit on ICT in Education 2011 working group on professional development of ...
Albion, Peter +2 more
core
Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover +2 more
wiley +1 more source
The Impact of Artificial Intelligence in Educational Leadership [PDF]
The introduction of artificial intelligence (AI) technologies in education has led to an exponential increase in studies investigating their impact on pedagogical practices and the contemporary challenges faced by educational leaders.
George SECĂREANU
doaj +1 more source
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley +1 more source
Evaluating the quality and educational utility of YouTube videos in teaching human surface anatomy
Abstract YouTube is increasingly used by medical and health science students as a supplementary learning tool. However, the quality and educational value of surface anatomy videos on YouTube remain underexplored. This study aimed to systematically evaluate the quality, reliability, and educational usefulness of YouTube videos focusing on human surface ...
Anas J. Mistareehi +5 more
wiley +1 more source

