Results 201 to 210 of about 7,546 (257)

Pervasive game flow

Computers in Entertainment, 2007
Player enjoyment is perhaps the most important issue in successful game design, but so far it has not been addressed in the area of pervasive games. Departing from the general gameflow model, this article presents an initial outline for a new model of pervasive player enjoyment, that is, the pervasive gameflow model, which is described and discussed in
exaly   +2 more sources

FreshUP—A pervasive educational game for freshmen

Pervasive and Mobile Computing, 2014
Students beginning their studies at university face manifold problems such as orientation in a new environment and organizing their courses. This article presents the implementation and successful empirical evaluation of the pervasive browser-based educational game "FreshUP", which aims at helping to overcome the initial difficulties of freshmen.
Raphaël Zender, Ulrike Lücke
exaly   +2 more sources

Development of a Pervasive Game for ADHD Children

Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, 2019
The field of pervasive games is gaining importance in the last times. These games are characterized by exceeding the usual dimensions of time, space and social component that are present in traditional games. These games are usually played in an interactive space, in which several user interfaces following a multimodal approach work together to obtain ...
Jesus Gallardo   +2 more
exaly   +2 more sources

Pervasive games for education

Proceedings of the 2008 Euro American Conference on Telematics and Information Systems, 2008
The paper analyzes how pervasive games can be used for an efficient transfer of knowledge at universities. Pervasive games provide an innovative game model that combines the real world with the virtual world. In this instance, the game concept is used in conjunction with mobile phones as a means of interaction and communication enabler to support ...
Christian Kittl, Otto Petrovic
openaire   +1 more source

An in-game reporting tool for pervasive games

Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move around it is difficult to observe them, while at the same time many of the central game activities cannot be monitored simply through logs of device interaction. In our project,
Annika Waern   +2 more
openaire   +1 more source

The art of game-mastering pervasive games

Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, 2008
Pervasive Games can benefit greatly from being game-mastered rather than fully automatic. However, game-mastering pervasive games is not a simple task neither from a technical nor a game design perspective.In this article we discuss some of the core issues for pervasive game mastering based on two example games.
Staffan Jonsson, Annika Waern
openaire   +1 more source

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