Results 221 to 230 of about 7,546 (257)
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Involving non-players in pervasive games
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility, 2005In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computer-generated characters, Non-Player Characters (NPCs). In pervasive games, players play among human non-players as well and it becomes very tempting to use them as a game asset; as non-playing characters. Humans behave unpredictably and intelligently,
Jenny Niemi +2 more
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Aliens on the Bus: A family of pervasive games
2013 IEEE 2nd Global Conference on Consumer Electronics (GCCE), 2013There is an interesting category of digital games particularly challenging consumer electronics: pervasive games. On the one hand, pervasive games appear extremely promising for purposes such as learning and for encouraging players to engage in healthy outdoor activities. They widen the horizon of games content by direct access to reality. On the other
Klaus P. Jantke +2 more
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Addressing responsiveness in interactive, pervasive games
2013 IEEE International Conference on Multimedia and Expo Workshops (ICMEW), 2013This paper presents a mobile, infrastructure-based game, which coordinates the networked interaction between pairs of players on mobile devices and a server-based visualization and processing component. There Is No Ball (TINB) system is a web and mobile based game system, which allows users to play a game of paddle board without a physical ball.
Davit Stepanyan, Ani Nahapetian
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Notes on the Methodology of Pervasive Gaming
2005The paper introduces four axes of pervasive gaming (PG): mobility, distribution, persistence, and transmediality. Further, it describes and analyses three key units of PG (rules, entities, and mechanics) as well as discusses the role of space in PG by differentiating between tangible space, information embedded space, and accessibility space ...
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Revisiting design guidelines for pervasive games
International Journal of Pervasive Computing and Communications, 2017Purpose Existing guidelines are typically extracted from a few empirical evaluations of pervasive game prototypes featuring incompatible scenarios, game play design and technical characteristics. Hence, the applicability of those design guidelines across the increasingly diverse landscape of pervasive games is questionable and should be investigated.
Vlasios Kasapakis, Damianos Gavalas
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Ectodiegesis As Immersive Effect In Pervasive Games
Proceedings of International Conference on Making Sense of Converging Media, 2013This paper proposes an exploration study on the immersive aspects in pervasive games, based on the results of interviews with a group of Brazilian players. We consider elements out of the gameplay as interactors of subjective disorders, such as cognitive skills and spatial and temporal settings, as an inherent part of the immersion experience. Thus, we
Thaiane Oliveira +2 more
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2009
This chapter investigates how mobile games can be used for an efficient transfer of knowledge in learning processes that connect between the real world and the virtual world. In this chapter, the pervasive game concept is implemented on mobile phones as a means of enabling interaction and communication to support learning activities.
Christian Kittl +2 more
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This chapter investigates how mobile games can be used for an efficient transfer of knowledge in learning processes that connect between the real world and the virtual world. In this chapter, the pervasive game concept is implemented on mobile phones as a means of enabling interaction and communication to support learning activities.
Christian Kittl +2 more
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Personalization of an energy awareness pervasive game
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012One of the recurrent major environmental problems is the high energy consumption. It has been challenging to find methods of persuading people to have better habits on energy usage. We are proposing the use of personalization to enhance a mobile and pervasive-based gaming approach to better foster domestic energy awareness close to people.
Rui Neves Madeira +2 more
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Computers in Entertainment, 2005
This article gives an introduction and overview of the field of pervasive gaming, an emerging genre in which traditional, real-world games are augmented with computing functionality, or, depending on the perspective, purely virtual computer entertainment is brought back to the real world.The field of pervasive games is diverse in the approaches and ...
Carsten Magerkurth +3 more
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This article gives an introduction and overview of the field of pervasive gaming, an emerging genre in which traditional, real-world games are augmented with computing functionality, or, depending on the perspective, purely virtual computer entertainment is brought back to the real world.The field of pervasive games is diverse in the approaches and ...
Carsten Magerkurth +3 more
openaire +1 more source
Bridging the physical and digital in pervasive gaming
Communications of the ACM, 2005A new generation of entertainment technology takes computer games to the streets---and ultimately beyond.
Steve Benford +2 more
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