Results 231 to 240 of about 7,546 (257)
Some of the next articles are maybe not open access.

Pervasive Health Games

2010
Prevention and therapy of emerging lifestyle diseases are strongly linked to daily behavior, physical activity, and knowledge of healthy life. The potentials of serious game applications in a health context for user’s motivation, education, and therapy compliance is investigated and so far widely accepted.
openaire   +1 more source

Pervasive Games

2016
Leif Oppermann, Michaela Slussareff
openaire   +2 more sources

Pervasive negabehavior games for environmental sustainability

CHI '11 Extended Abstracts on Human Factors in Computing Systems, 2011
Pervasive games - games that expand into everyday life - offer a potentially powerful method of promoting social good by encouraging people to perform new, positive actions. However, achieving some desired social goals (such as environmental sustainability) may also require people to stop performing undesirable actions - a form of behavior change that ...
openaire   +1 more source

Using geolympus to create a pervasive game experience in the higher education context

Universal Access in the Information Society, 2021
Jeferson Arango-López   +2 more
exaly  

Pervasive Games

2009
Markus Montola   +2 more
openaire   +1 more source

Tangible Interfaces for Pervasive Gaming

DiGRA Digital Library, 2005
Andreas Schrader   +2 more
openaire   +2 more sources

Pervasive Serious Game for Exam Preparation: Exploring the Motivational Effects of Game Narratives

Lecture Notes in Computer Science, 2023
Finn Stoldt   +2 more
exaly  

Critical Factors for Technology Integration in Game-Based Pervasive Learning Spaces

IEEE Transactions on Learning Technologies, 2010
Teemu H Laine, Mike Joy, E Sutinen
exaly  

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