Results 11 to 20 of about 1,023,665 (130)
Original dataset used in the article “Does Pokémon Go lead to a more physically active life style?” [PDF]
The data presented in this article are related to the research article entitled “Does Pokémon Go lead to a more physically active life style?” (Gabbiadini et al., in press) [1].
Alessandro Gabbiadini +2 more
doaj +2 more sources
What does Pokémon Go teach us about geography? [PDF]
Pokémon Go, a highly popular, recently launched augmented-reality-based video game, fosters players' interaction with the real world. In this commentary we elaborate on how location-based games, such as Pokémon Go, have provided insights into the ...
H. Gong, R. Hassink, G. Maus
doaj +2 more sources
Why the public health sector couldn’t create Pokémon Go [PDF]
Pokémon Go has been subject to much attention – from both the players that download the augmented reality game and the news media. Amid the exaggerated media reports, Pokémon Go may have unintended health benefits.
Becky Freeman +2 more
doaj +2 more sources
Pokémon GO Within the Context of Family Health: Retrospective Study. [PDF]
Background: Pokémon GO illuminated the potential for mobile phone gaming apps to engage users and promote health. However, much work is needed to fully understand the mechanisms through which digitally supported behavior change interventions operate ...
Militello LK, Hanna N, Nigg CR.
europepmc +3 more sources
How does the popular game Pokémon GO provide active, educational and social screen time? Kiley Sobel presents interview data and tips for parents about the way in which Pokémon GO allows families to and engage with media together and to make meaningful ...
Sobel, Kiley
core +6 more sources
Study purpose. One of the main problems during the COVID-19 pandemic that needs to be considered is the decline in physical activity carried out by teenagers.
Hasanuddin Jumareng +2 more
doaj +1 more source
Augmented Reality video games such as Pokémon GO have a structure that encourages face-to-face social interactions between players, leading to potentially unique benefits for positivity (positive affect). This study investigated how participants’ social
Adri Khalis +4 more
doaj +1 more source
Remembering Pokémania: Memory, Cognitive Assemblages, and Augmented Reality
Introduced in July 2016, Pokémon GO is widely considered the killer app for contemporary augmented reality. Popular attention to the game has waned in recent years, but Pokémon GO remains enormously successful in terms of both player base and revenue ...
Justin Grandinetti +1 more
doaj +1 more source
RESUMO A cibercultura permitiu repensarmos como as práticas pedagógicas em sala de aula são desenvolvidas. O advento da internet descentralizou o conhecimento de modo que houve aumento do acesso a ele em espaços distintos da escola.
Douglas Carvalho Amorim +1 more
doaj +3 more sources
Possibilities for a future Pokémon Go
Back in 2016, the number of daily active users of Pokémon Go rocketed close to 45 million users within the first 2 weeks of its launch. The game has since been reported for both the joy and the horror it brings.
Livingstone, Sonia, Pothong, Kruakae
core +5 more sources

